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Clover

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Danjb

Sword Fighter

Posts: 288

Joined: 14 May 2007, 22:00

Post 24 Aug 2008, 18:18

Clover

This is the first map I've actually taken seriously and put vague amounts of detail into...

I call it Clover.

It's a simple three-way map, one player in each section, should be fairly balanced and is also pretty small. I've made mission files for both single player and multiplayer. I haven't yet tested the multiplayer mode but I see no reason why it wouldn't work.

As for single player... the AI are poor and I've had to give them extra resources to compensate... but I may also need to give them some starting troops if they're ever gonna stand a chance. But it works anyway.

So... what do you think?
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 24 Aug 2008, 19:59

My Opinion:
The idea of your map is good. In multiplayer everyone will have the same chances.
But somehow there aren't very much objects? I just saw a few trees - that's all. What about some stones, trees and wood? Your map looks very empty.
Also the terrain could be elevated a little bit more. Looks very flat to me.
Hills are okay, though they still look a bit articifially.

Go ahead, I can't judge a map at all without viewing the mission for it, so 8)

I hope my feedback can help you :D
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Danjb

Sword Fighter

Posts: 288

Joined: 14 May 2007, 22:00

Post 24 Aug 2008, 20:31

Thanks for the feedback :)

I think you're right, I'll try and shove a few more objects in there (there are some, but not enough). And same with the elevation - those were my two primary concerns so I'm glad you mentioned them! I always seem to overestimate the effect of elevation, I'll just go crazy with it :wink:
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Danjb

Sword Fighter

Posts: 288

Joined: 14 May 2007, 22:00

Post 25 Aug 2008, 11:45

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Crivix

Laborer

Posts: 11

Joined: 23 Aug 2008, 22:00

Post 25 Aug 2008, 12:44

the Bottom player has just a slight advantage that the path is smaller, then the other players maybe make it a bit bigger but don't really have to ^^ nice map :!:
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Danjb

Sword Fighter

Posts: 288

Joined: 14 May 2007, 22:00

Post 25 Aug 2008, 14:18

That's a good point... although I think the bottom player has a bit less space to build on so it probably balances out...
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 25 Aug 2008, 22:55

the buttom player has one more advantage he doesnt need to go around the iron like the other 2 :)
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Crivix

Laborer

Posts: 11

Joined: 23 Aug 2008, 22:00

Post 26 Aug 2008, 05:07

hmm didn't notice that yet ^^ but that's easier too, :)
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Danjb

Sword Fighter

Posts: 288

Joined: 14 May 2007, 22:00

Post 26 Aug 2008, 11:57

But he needs to go around his stone.
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Crivix

Laborer

Posts: 11

Joined: 23 Aug 2008, 22:00

Post 26 Aug 2008, 15:09

that doesn't matter cause u don't need to build a quarry.

EDIT: u don't have to build a quarry right next to tghe mine :wink: cause ur little guy starts cutting the rock

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