First of all, splitting up Knights in groups with one soldier only is cheating
With that thing, you can nearly win all missions easily and with your starting army, specialy when you have sth like a bridge.
I know that it works in the Remake, to get an advantage from that, but it´s not the idea behind the KaM Fighting system to have single soldiers, but sure you are allowed, to make it like that. It´s just very easy and somehow boring to play like that in my opinion, when the mission is winable in "normal" ways
Well about the AI attack on the left side, I wanted to avoid that thing, like you did (to run away with your barbs). Maybe I should change it rather to "attack storehouse after 5 sec", so when you run away, you get attacked from those sodliers
Maybe Lewin has a better idea, because the point is:
When you only kill 1 group of pikes for example, and I set in the code "attack with 2 pike groups and 2 swordmen groups", they won´t attack because one pike group is missing
That´s why I decided to make 1 swordgroup and 1 pikegroup, but the problem then is, when you run away completly without any fight, only the half soldiers will attack you
And I can tell you, with no barbs left (only few), you wouldn´t win that quickly
Haha and that sneak throw soldiers, like you did at 0:30:00 looks very funny, but it should be fixed XD (viewtopic.php?f=5&t=1254&start=30#p34222)
One last thing about savings: It was obvious that you had to load lots of time a saved game, because it happens pretty often that a knight doesn´t kill a xbow by one hit
However good time. Let´s see how I can fix this left side one more time.
Here for everyone now 1.4 of TSK20, the final version
:
http://www.speedyshare.com/yGb25/TSK20.rar
And here a replay "how it should work" by my idea of that starting attack, and it worked when running away with barbs
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