But yes this graph looks out good. Will you creat leather graph also?
If you want it I can, but I don't see why should it be needed... it's just a 2-minutes consuming little thing I put together just to illustrate the idea.
Anyway, here it is:
Thinking about it again, there is already pike/lance and sword/axe for the close combat. Maybe a new type is not needed. But if it's accepted, It would make sense to not allow storm attack for warriors, since it is weaker for archers. Btw I don't like that a storm attacking soldier stop if he has a tree or something in front of him. Thunder could be right about knights, because it's expensive.
Not allowing them to Storm and making them cost enough should make Crossbowmen a counter to them without adding more "bonus damage/defence vs unit" bonuses than we already have.
Good idea!
Also, giving them enough cost difference Pikemen would be a counter to Warriors even without being able to take them out 1v1, by simply being able to mob them down.
By the way, if Warriors are not allowed to Storm and this graph gets applied, then the Knight
does counter every Storm troop...
Applying this graph, we would have 5 unit types:
-Bruiser: slow and vulnerable to ranged fire, very expensive, but by far the best melee combatants in the game;
-Fighter: can Storm, resistant to ranged fire, expensive, capable of dishing out respectable damage;
-Horse: fast, resistant to ranged fire, expensive, the second best melee fighter with a weakness to anti-horse weapons;
-Anti-horse: slow and vulnerable to ranged fire, cheap, the weakest in melee combat but able to easily outnumber Bruisers and armed with anti-horse weapons;
-Ranged: slow and very frail, cheap, can be killed by any other soldier - provided they can close the gap and get into melee range without being gunned down in the process.
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Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"