Close Quarters Release v0.2
I'm going to be giving Map Design a try. Being that there aren't many 1v1 maps, I figured I would start out with one and would greatly appreciate tips or constructive feedback as to what you think about it. I play-tested this with an AI before posting this, and I can confirm that a game on this map is possible, but difficult.
Map Notes:
- This is version 0.1. The map is very flat and lacking objects/trees/proper terrain. This will be fixed in upcoming releases, my initial release is just to get opinions on layout.
- All resources are very close to storehouse, and there are plenty of them. I will likely move them around in upcoming releases to make them seem more realistic.
- The space you are given to build is very small. Plan carefully.
- "Bases" are given a "ramp" (will actually be a ramp after height is added) and two chokepoints with which to defend, so this may end up being campy and I may add in hidden entrances in later releases.
- There are mountains across the map as well, blocking walking for troops so large armies have a difficult time being effective. Smaller, tactical armies will be the most effective here.
- The map size is 96 x 128 (I believe)
v0.2 Release Notes:
Map Features:
- Trees have decided to bomb the map. They are now everywhere.
- Added additional entrance to base; positions have been shifted slightly to account for this.
- Added map height and small hills.
- Mountains in the middle have had resources added to them for color.
- Disabled Watchtowers and Fisherman's Huts.
- Space for both towns has been increased.
- Added small patches of grassy dirt terrain and planted different trees on it.
- Added additional stones to mountains.
- Coal has been reduced by 35%.
- Resources of Gold, Coal, Stone, and Iron are equal for both locations.