Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
Re: thunder's map
The plan was making harder lacations where the big fat base need heavy planning.
I wanted a map where the players whose already bored the infinity building withouth thinking, they can find other multimap also.
I tried to look the balance also so every locations should have a pair.
Loc 1 - Loc2
this two locations are planned for smaller cities, villages. You cant build out from the island. Not necesaryy the fell only function, but it is depend the player's style. I still can advice delete your storehouse at PT for more space.islands are really closed, got only one little entrances+ that unbuildable brige. Next to these locations has detailed fighting zone, so rush this base not the best ideas:S
Loc3,4- Loc 6,7
I planned these locations for huge big fat base. Leather abuse locations. Loc6 is a little bit tricky with his north forest. Loc6&loc7 have to work together, need a little teamwork at the start. I mean on the positon's of the woodcutters. These duplicated corner locations have the widest entrances from the largest fighting passage and these can biuld out to the fighting zone. Loc 6 and loc3 start from next to the stonehills. This storehouse position is 'irregular'. From the corners seems the best plan attacking loc5.
Loc 5- Loc 8
I made prebuild, and tested with my level these locations (so better players can make better jobs;)). At first look loc5 and 8 hard, but my experience was good. Enough hard, have to think, need to use fell only at woodcutter, and nearly balanced. Somebody told loc5 harder than 8 but others tell 8is harder than 5. I tried out and first all two seemed similar level. I ve already given little bit more buildable space for this locations, but just for be good for everybody. On this two locations can build larger base than L1,L2, but smaller than duplicated corners.
Every locations have 2 iron slots. So the early iron is important.
Store setting seemed good under the testing, there werent wood and food problems.
Fighting zone
The figthing zone seems enough large for PT army. I could put 1600 units on the zone. I dont think to too much space there for camping on the island or possible bases. The players have to go out, and then will meet with the enemy forces.. But who want to camp, can find out how is that possible...
2v2 -60PT
3v3 -55-60PT
4v4 -50-55PT (top vs bootom, L vs R)
Okey this were the basic ideas. //this was the first time when I used other game's map (SC?)<i found it with gogle:S>, and other maps settings and style./
I really would like to see how does it work with 8p.
PS: Camping map?:) As i always say the players are the campers.;P one is attacking and one is defending.