Wares Production Time
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Hm i need detaild info about how much time every house need to produce one resource. example Coal mine - 1 coal - 15 sec. Ill be very greatfull for that
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Re: Wares Production Time
Nice question, I'm too curious!
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Re: Wares Production Time
We measured this for balancing the AI builder. Here is the table, the values are "average resources produced per minute":
- Code:
Tree trunks 0.733333349227905 Stones 3.45000004768372 Timber 3.25 Iron ore 1.33333337306976 Gold ore 1.33333337306976 Coal 1.29166662693024 Iron 1.81666672229767 Gold 2.75 Wine barrels 1 Corn 1.14999997615814 Loaves 2.79999995231628 Flour 1.35000002384186 Leather 2.70000004768372 Sausages 4.25 Pigs 0.466666668653488 Skins 0.466666668653488 Wooden shields 1.5 Iron shields 1.29166662693024 Leather armor 1.5 Iron armor 1.29166662693024 Hand axes 1.66666662693024 Swords 1.625 Lances 1.66666662693024 Pikes 1.625 Longbows 1.66666662693024 Crossbows 1.625 Horses 0.574999988079071 Fish 1.01666665077209
Re: Wares Production Time
thanks!
Re: Wares Production Time
I assume this is without compensation for number of goods from other goods? (Like two timber from one trunk)?
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Re: Wares Production Time
Yes. This is merely the time it takes for a building to complete a "batch" if you will.
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Re: Wares Production Time
Does this mean that you'll have an optimized leather armor production at 3 Pig Farms (3x 0,47=1,41) 1 leathercutter (2,7/2=1,35) and 1 leather armor maker (1.5) ?
But since I only see the pigproduction rate per minute, how do I know the grain necessary to reach this production rate? I'd guess 1.14 grain per minute ain't enough for a Pig farm to be effective. Should I guess 2 Grain farms per pig farm?
Other thing I'd like to note, is that production often scales differently...Production comes in flows..Am I right?
But since I only see the pigproduction rate per minute, how do I know the grain necessary to reach this production rate? I'd guess 1.14 grain per minute ain't enough for a Pig farm to be effective. Should I guess 2 Grain farms per pig farm?
Other thing I'd like to note, is that production often scales differently...Production comes in flows..Am I right?
Re: Wares Production Time
Does this mean that you'll have an optimized leather armor production at 3 Pig Farms (3x 0,47=1,41) 1 leathercutter (2,7/2=1,35) and 1 leather armor maker (1.5) ?
Re: Wares Production Time
kind of weird to see the woodcutter sawmill and weaponmaker values, you need 2 woodcutters to keep a sawmill running nicely, but according to these calculations ytou need at least 3 or 4. same with the sawmill, in the calculations a sawmill could create wood for 2 wooden weaponmakers while ingame you actually need slightlymore sawmills to supply them. ofcourse i could be reading this wrong but then someone will surely correct me.
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Re: Wares Production Time
Well calculations should show the theory.
Sure 2 forester would be perfect, if every tree would be grown up from the beginning and there would be noc laack of trees, but because of that, you need like 3-4 forester.
Sure 2 forester would be perfect, if every tree would be grown up from the beginning and there would be noc laack of trees, but because of that, you need like 3-4 forester.
Re: Wares Production Time
kind of weird to see the woodcutter sawmill and weaponmaker values, you need 2 woodcutters to keep a sawmill running nicely, but according to these calculations ytou need at least 3 or 4. same with the sawmill, in the calculations a sawmill could create wood for 2 wooden weaponmakers while ingame you actually need slightlymore sawmills to supply them. ofcourse i could be reading this wrong but then someone will surely correct me.
The value of the woodcutter is how many trunks he is producing. The value at the sawmill is planks, which you get two from one trunk. Therefore you need to divide the sawmill value by two to get the trunk requirement.
Re: Wares Production Time
You are reading it wrong, same as the person above you with the leather.kind of weird to see the woodcutter sawmill and weaponmaker values, you need 2 woodcutters to keep a sawmill running nicely, but according to these calculations ytou need at least 3 or 4. same with the sawmill, in the calculations a sawmill could create wood for 2 wooden weaponmakers while ingame you actually need slightlymore sawmills to supply them. ofcourse i could be reading this wrong but then someone will surely correct me.
The value of the woodcutter is how many trunks he is producing. The value at the sawmill is planks, which you get two from one trunk. Therefore you need to divide the sawmill value by two to get the trunk requirement.
Re: Wares Production Time
exactly. forgot that...Awesome stats, love them. But what about the grain?
Re: Wares Production Time
You need 4(?) grain to grow a pig. So thats your multiplier for the pig farm needs.exactly. forgot that...Awesome stats, love them. But what about the grain?
Re: Wares Production Time
but that does not imply optimal production for a pig farm. If it can only feed 4 times per minute + slaughter one, 3 farms are necessary for 1 pig farm. Is that right? I could check it myself with a little test.You need 4(?) grain to grow a pig. So thats your multiplier for the pig farm needs.exactly. forgot that...Awesome stats, love them. But what about the grain?
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