Today I opened the editor code for the first time in months.
New bug: after adding a player by the tree view, the alliances list in the other playes is wrong (there's no new team there, it appears after reloading the mission).
I have looked my hardest, but I can't see what you mean.
When I do it the new player gets added to the other players just fine.
Could you please explain exactly what you mean, I think I might be misinterpreting you. Also, are you sure you're using 0.8? If you're using an older version or one of the versions I sent to you during translation (one of the ones you beta tested) then that bug is quite possible.
But I probably just don't understand what you're talking about.
And one mistake, maybe I reported it before: in Polish version, in the alliances place "Sojuszniczy" appears. It should be "Sojusznicy" (without the last Z).
I don't remember you reporting it, however, in my working copy version of the translation it is correct, but in the one I distributed for 0.8 it is incorrect. I guess that I either used an old PO file or you did report it after 0.8 and I fixed it then.
Anyway, it should be fine in the next release.
Other things I've done so far:
- Added support for messages in goals (about time!) and with it allowed comments for goals. (could be necessary now)
- Made roads, fields and winefields store 4 commands per line, rather than just 1. (makes mission files easier to read and more compact)
- Limited team number to 8 in goal dialogue
- Added sanity checking so that if you open: "A) A file that is not a KaM mission B) A non-encoded mission via the normal method C) a normal mission via the non-encoded method" it will display an error message instead of killing the program. (same thing for if you load from the script tab and it is corrupt)
My plans for the next release: (probably 0.8.5)
- Add AI defence positions graphically
- Maybe add AI attacks graphically
- Won't add troops graphically, that will be for the release after
- Add support for more advanced goals, as Thunderwolf mentioned
- Add support for delayed attack type 2, (as in mission 1 TPR) reported by kuba11100
- Add ability to hide things (in options tab) by multiplayer starting resource section.
Any other feature request? Any bugs? I'd love to know...
Lewin.