Re: Campaign - An Empire Destroyed - mission 1 cant win
For example, in the first mission, after the first wave, you got a message saying you have to retreat inside the castle because you're outnumbered, and after some time spies in your ranks start to attack you, you can see the situation getting worse the more you kill enemies. I think it makes you read the scenario more.
I'm probably biased because I'm in favor of mission diversity and useful scenario hints, but I believe it is for the better that a campaign isn't just 20 standard solo missions with a little text to connect the whole.