Furious Warriors
Special, PvP, 2-8 Players, 2 Teams.
Destroy the Barracks of enemy kingdom!
Management and communication is the key to win.
PDF: http://docdroid.net/pqzi (old)
Download:
Screens:
Movies:
http://youtu.be/6yaLdJxrBVI
Map changes:
v1.73
-selling incomplete house returns 100% cost
-pig farm/stables cost increased to 380/280
-stables spawn slightly more scouts
-if your house been destroyed by enemy returns 50% gold
v1.71
-Refund Time returns 100% price of sold houses in first 60 sec
-tower regen lowered to 4/sec
-warriors hunger lvl increased
-tower guards cooldown increased to 240 secs
-ranged damage vs tower significantly increased
-max elite increased to 14
-elite kill need mod scaling with players count
-optimization/better performance
-passage bug fixed
-bug fixes
v1.65
-tower stone cooldown increased by 1 sec
-AI warriors defending their barracks
-AI warriors works better (ranged and melee)
-ranged damage against houses increased
-stables and pig farm income decreased by 6
-pig farm delivery cooldown increased by 5 secs
-pig farm cost rise from 300 to 340
-AI uses black magic(vine)
-AI uses bowman elite
-bug fix
v1.60
-destroying house bounty (house cost * 0.10)
-who get barbarian info
v1.58
-first blood elites! (10 gold)
-black magic +1 cycle +2 radius
-towers faster stone (-2 sec)
-knights/scouts less number (-2/-1)
v1.55
-bows/xbows works better
-defence militia count decreased by 2
v1.54
-Barbarians!-kill bandit barbarian to capture him, will try to help your warriors
-better AI-bots syncing and defending
-militia slightly nerf
-towers stone cooldown decreased
v1.44
-place market plan to open house list/30sec
-passage fog
-passages bandits try to keep their place
-more knights from pig farm
-militia cooldown increased less each new house
-axeman cooldown increased
-bug fixes
...