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New 4p Map!

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Ben

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Post 30 Apr 2015, 15:56

New 4p Map!

The Reprisal to Odas
Story:
Once upon a time, there was a humble man who made a suitable offering to Odas, deep within this jungle. However, the evil Odas did not look favorably upon the offering; fair though it was. Odas turned his back on the man, who swore he would use the offering to seek his vengeance.

Image
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Mex T

Post 30 Apr 2015, 22:34

Re: New 4p Map!

Hey ben,

thanks for this wonderful map my friend.
I think I can speak for the entire TS community if I say you are doing a great job.
Hope you can please us in the future with more of these wonderful maps!

Your friend,
Mex T
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sado1

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Joined: 21 May 2012, 19:13

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Post 30 Apr 2015, 22:37

Re: New 4p Map!

Hey ben,

thanks for this wonderful map my friend.
I think I can speak for the entire TS community if I say you are doing a great job.
Hope you can please us in the future with more of these wonderful maps!

Your friend,
Mex T
I agree. Also, nice map name and story, I like it.
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Ben

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Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 01 May 2015, 09:03

Re: New 4p Map!

I did some testing and I actually enjoy the map so far. I've added a download so you can take a close look.
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thunder

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Moorbach's Guard

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Post 01 May 2015, 16:47

Re: New 4p Map!

Hey Ben,

We played a 2v2 game on this map. Hm, the fighting zone is very okay for 2v2, enough campy to make army collecting phases, but I think to some locs are a bit unbalanced. left top gold is very unbalanced and far from the coalfield. all other locs has closed coalfields next to the iron and gold hills. If i were you i would give more shapes for the roads-mainly at the locs. There are some bad elevated tile in the locs, these are visible after after road building, or after deleted coalmines.
I felt hard this building section, and the other players also say similar things. But will be okay. And enjoyable.
But please make more shapes and elevations! :wink:
These are my opinions!
Anyway its nice job and idea! I see you try to give different styles to the locations.
Cheers!
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Ben

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 01 May 2015, 21:29

Re: New 4p Map!

Thanks for the replay! I don't think the map needs any significant changes; at least not from this replay. Everyone made some pretty big mistakes and still turned out okay. For example, Boss makes a woodcutter then deletes it just to unlock sawmill(?!). You should have placed your metallurgist next to the coal: It's much more efficient! Mike had very bad woodcutter placement. David didn't replace his quick goldmine so he had no gold production for a while (and at recruit time, too. Very unfortunate!)

I am interested in the tower placement. I really didn't think that towers would be placed so far out. The right side was a bit more conservatice with it, but the left went very far with towers!
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Michalpl

Sword Fighter

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KaM Skill Level: Fair

Post 02 May 2015, 12:30

Re: New 4p Map!

GJ ben this map looks cool and it reminds me about tsk tpr map style
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The Dark Lord

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King Karolus Servant

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Post 02 May 2015, 14:05

Re: New 4p Map!

I like the coal fields. ;)
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Michalpl

Sword Fighter

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Joined: 10 May 2014, 21:46

KaM Skill Level: Fair

Post 02 May 2015, 15:27

Re: New 4p Map!

Please fix your map to meet the minimum reqiurements for the AI

because it runs out of wood

Min 50 wood planks
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Ben

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Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 02 May 2015, 17:16

Re: New 4p Map!

If the AI can't be competent with 40 timber then that's the AI's problem. I like using the 40 timber/5 trunk start as it really opens up the possibility for a 1st planter woodcutter. By the time your sawmill has processed your initial trunks, you'll have been able to build a second cutter in the trees.
Thanks for the feedback though ;)
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