Hello I wanted to know if there is a patch to return the buildings and some features deleted in KAM REMAKE of the original? , Since there is now no siege workshop (catapult and ballista) (siege workshop), the fish are finished, the town hall building is missing. In the build panel there were many squares with nothing inside.
-Apart there is no AI that builds its buildings and creates army, etc. ???
- Is there a building that allows you to create units that are not in the castle? Ex: Hondero, Barbarian, Warrior, Rogue, Rebel, Vagabond, Catapult, Ballista
- Before, were the fish infinite? Or did they remove them?
That's no good, it's great to add things, but remove buildings and units or buttons. I think they should consider whether other people wanted to test or check, how those buildings or units worked and to use them. If they eliminate something I feel incomplete to the game.
From now thank you very much and I hope you can help me, I really want to have the remake, but with all its features without anything removed by balances or anything! One in multiplayer may agree, these things we will not use them to play fair, that is my opinion and request !!! Regards !
Hello!
Well, thanks for the dynamic scripts there are some possibility already to play with TownHall in multiplayer games and add townhall to AI in SP mode too.
Several forms are out there:
-3rd school is acting like townhall-
costs are gold+traing time. This is just simulate the TH trining method.
-Build barrack (if i remeber well another building has to be enable repair button) what will be switched to townhall and select the wanted troops.(the map has a revealed and closed areas where you have to sign what troops you want)
Costs are gold. This script is almost perfectly gives back the original townhall feelings. The building, the costs, the training effects only the unit selection methos is a bit different.
-TH troops from barrack.
Costs are real weapons. It is a test how the TH troops would be workout from barrack.(opinions are different)
-there is 4th form too but now the details not pop up into my mind...sorry.
These scripts can be added to Single player maps too. Giving these type of troops to AI is also possible by dynamic scripts.
Siege is not avaiable even with dynamic script either.
My opinions after many researches, talks, listen other players and developers opinions etc... is
-the original TH is IMBA
-The gold way is very cheap, should make minimum 3 times more expenise. would have to be compareable with marketprices.
-TH troops from barrack would be fun on normal training way without using dynamicc script tricks. It could give new strategy ways, more s...storm after PT, scouts could be back at some strategy. (Avaiable TH maps signed with NM 2.3)
-The TH troops from destroyed houses and unemploment citizen's transformation could be a good/playable way too.
There are many topics where these were discussed, but seems no one could agreed in one way. Somebody wants the original TH, somebody wants the news, somebody just would disable the whole thing...etc.
(most players are praying for TH on original way-there are alternatives already....)
The Siege is an easy question. I think it could be added on the origina way. Those units strengh is their weakness too. Huge hitting power but weak defence and slow speed and very high costs. I rather would choose 5 xbows+ 5milities than 2 catapults or ballista....