Re: Vatrix's Campaign Fixes
PostPosted: 22 Jan 2015, 22:02
@Vatrix,
I understand the changes you made for other missions, but I don't see why you added extra troops in TSK 4. Although this doesn't affect the game play for the casual player, it does change the game for anyone who is used to at least taking out the first village with his/her initial army. When I played TSK 4 in r4179 (when I first discovered the remake) in 2013, I realized that the AI didn't attack me much and the AI's army didn't grow as time progressed. Now that you have created troop-producing villages, why have the extra troops at the start?
The original game was like this (which you might know). I see two different justifications for this.
TSK 11
TSK 8
TSK 14
TSK 7, TSK 15
TSK 12
TSK 20
TSK 9
TSK 4
TSK 5
TSK 16
TSK 18
TSK 1
TSK 2
However, since I now know how to beat all missions quickly with my initial army, the only missions I still consider to be difficult are TSK 8 and TSK 11. The rest are VERY easy. The only reason why TSK 11 is difficult in this circumstance is because you're not given mounted troops, but the AI is. (If you were even given a single scout, the mission would become easy.) The only reason why TSK 8 is difficult is obviously because you are given a small leather army but are forced to fight against A LOT of barbs.
If you haven't seen my r5503 replays on how to beat TSK 8 and TSK 11 in about 30 minutes each, I encourage you to download r5503 and watch them. The replays are in this post. (Clearly I have many other TSK replays in that post in which you might be interested to see.)
You can use this to your advantage, if you play KaM "efficiently". If you have not seen it yet, see my 9 minute and 58 second replay of TSK 20 in r6720. (The link to it is in my signature.) (In fact, you can kill all troops in TSK 14 with your given 6 scout--I'm not speaking of starvation at all--and finish the mission in around 35 minutes!)
Lastly, it's refreshing to see a passionate single player gamer in these parts!
I understand the changes you made for other missions, but I don't see why you added extra troops in TSK 4. Although this doesn't affect the game play for the casual player, it does change the game for anyone who is used to at least taking out the first village with his/her initial army. When I played TSK 4 in r4179 (when I first discovered the remake) in 2013, I realized that the AI didn't attack me much and the AI's army didn't grow as time progressed. Now that you have created troop-producing villages, why have the extra troops at the start?
Well, at least you agree it's strange? They are Barbarians. All the pre placed enemies are Leather. They have full Leather city but for some reason they have Iron Building that start to make Iron Troops. (if at least they made Warriors instead of full civilized Knights and Pikeman....)
- [1] Because Barbs can't be created, and they are a very strong troop, the north village produces iron troops to replace Barbs which are lost from the human player luring them out and killing them. It maintains the mission's intensity.
[2] Perhaps a more "beginners" point of view, since the village started with leather (just as the human player does in this mission) it only improves itself as time goes on to make them feel like a more dynamic opponent.
TSK 11
TSK 8
TSK 14
TSK 7, TSK 15
TSK 12
TSK 20
TSK 9
TSK 4
TSK 5
TSK 16
TSK 18
TSK 1
TSK 2
However, since I now know how to beat all missions quickly with my initial army, the only missions I still consider to be difficult are TSK 8 and TSK 11. The rest are VERY easy. The only reason why TSK 11 is difficult in this circumstance is because you're not given mounted troops, but the AI is. (If you were even given a single scout, the mission would become easy.) The only reason why TSK 8 is difficult is obviously because you are given a small leather army but are forced to fight against A LOT of barbs.
If you haven't seen my r5503 replays on how to beat TSK 8 and TSK 11 in about 30 minutes each, I encourage you to download r5503 and watch them. The replays are in this post. (Clearly I have many other TSK replays in that post in which you might be interested to see.)
Oh, and in Mission 14 as I said, the Defense Position range ****s things up. Because when the Green attacks, they start to fight close to his base, if you engage there with your allied village, their defensive soldiers start to come too. I had to ignore them and let them kill my allied soldiers and they retreated to their base. In the next attacks, I had to always agroo them with a Archer and bring them very far from their defensive positions to kill them.
Lastly, it's refreshing to see a passionate single player gamer in these parts!
