Re: Scripting demo release candidate
Peacetime is intended change
Gamespeed - need to ask Lewin
Navigating with arrows list will be fixed )
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we did a match on "Coastal Encounter Score" with 2 humans and 1 AI. One human lost all of his troops first. The moment his last fighter died, the server disconnected him.
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we did a match on "Coastal Encounter Score" with 2 humans and 1 AI. One human lost all of his troops first. The moment his last fighter died, the server disconnected him.
Well this isn´t a bug, i think. Its just not a brilliant idea to fix the "cheating" with fast destroying of towers. So maybe we should think about an other idea to fix this "cheat", because you are right that you cannot attack with bowmen correctly and secure, espacialy when somewhere a Knight is waiting for themThe other I noticed is that archers became superslow and lost their value imo.. they just don't obey your orders because of reloading and stay in their positions, and mainly they die after it (arrows, attacking enemy or towers)... This is not good :x
@Pawel: There is a bug where you can't click to the right of message scrolls, we'll fix that. But I don't see much point in stretching them, that just covers more of the screen for no reason. The players tab needs to be large to fit all of the columns, but the chat and the message log don't really need the space. We'll consider making the message log wider if that makes it easier for translators to fit the messages though.
Not being able to set gamespeed in coop is a bug, but peacetime is intended, since it doesn't make sense in coop missions.
Sounds like a coincidence, unless that player's game crashed in which case we'll look at the crash report he should have sent.we did a match on "Coastal Encounter Score" with 2 humans and 1 AI. One human lost all of his troops first. The moment his last fighter died, the server disconnected him.
Yes, bowmen and crossbowmen now have to finish reloading before they can do anything else, to prevent people pressing attack/move/halt repeatedly at the right moment to make them skip the reloading phase (increased their rate of fire by at least 2x, so quite a big exploit). Feel free to suggest another way to fix this exploit if you don't like our solution.Well this isn´t a bug, i think. Its just not a brilliant idea to fix the "cheating" with fast destroying of towers. So maybe we should think about an other idea to fix this "cheat", because you are right that you cannot attack with bowmen correctly and secure, espacialy when somewhere a Knight is waiting for themThe other I noticed is that archers became superslow and lost their value imo.. they just don't obey your orders because of reloading and stay in their positions, and mainly they die after it (arrows, attacking enemy or towers)... This is not good :x
Thank you to everyone who submitted crash reports, those reports have been very useful to us.
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Make them go through the reload animation, but do not force them to be planted into a certain possition, it really isnt necessary and inconvenient and if the animation was incomplete and the player takes a step back, the range will go through the reload animation yet again , and will only shoot untill the animation is complete, since now there can be a lot of trouble with range placement and fleeing from horses. If the range stops for a moment and is in range to shoot the horse, he will begin to shoot even though you want him to move out , and will result in late backing down which will result in death of the range unit.
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Well ok but why you dont want to enlarge it for some certain resolutions or will it be at least makeable to switch between the 2 message systems? Or we won´t have any chance to get the orignal System back? Because I sometimes play on Full HD but somtimes on 1024x768 when I´m at my other computer and it looks really bad when you have a hole,where you cant do anything on
I just mean: when its possible at the Player Info Box:So why it isnt possible to make it for the chat also(which looks exactly the same) or for the normal message box?
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Wrrr
I don't see in editor "lookups views" e.g can walk, can build gold, coal, can build ... yes I now its in F11 but previous slide into the minimap was better. :/
and.... Change the view. I want the viewer "can build" have shown only those tiles that are bad. And not long areas of green tiles. Since the folding do not see anything.
Click on the message down the bottom left of the map editor, that lets you choose view options.Wrrr
I don't see in editor "lookups views" e.g can walk, can build gold, coal, can build ... yes I now its in F11 but previous slide into the minimap was better. :/
and.... Change the view. I want the viewer "can build" have shown only those tiles that are bad. And not long areas of green tiles. Since the folding do not see anything.
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