Good improvements. More suggestions:
- The map on the briefing screen doesn't look great with the sharp edges. I'd suggest fading the edges into the background or putting black around them (like it is on the minimap).
- Do you have permission to use the background scroll on the briefing map? It looks a bit pixely anyway. You could actually just leave the background of your map transparent and the main menu scroll will be visible underneath, that might be the best option (you'll need to save the map PNG with transparency before loading it into the campaign builder).
- You shouldn't hard-code text into the .script files, it can't be translated that way. Put the text in a file TBT01.eng.libx (open the original campaign .libx files with a text editor to see how you should format it) then use States.Text to fetch the text from the .libx file. You can then create translations by making a new file with a different code instead of eng (you can also run the Translation Manager from the main folder)
- The English translation has grammatical mistakes, maybe some native English speaker could volunteer to help you with it? (I'm a bit too busy working on the Remake at the moment, sorry)
- In mission 3 you blocked some passages which look like they should be walkable. Place big rocks there or make them steep so it's clear to the player why they can't walk there.
- You should elevate walls enough so that you can't see the far side of them. If you look at a house, you can't see the far side of it, so it looks strange when you can for walls (seeing a little bit of the far side is ok because walls are sloped more than house walls, but for most of your walls you can see too much of it)
- Keep adding more special grass tiles, it looks good so far (for example the grass tile with rocks on it looks good around mountains)
- The top bridge in mission 5 looks odd because at the edges the far side is more visible than at the middle, try to make it more like this:
http://i.imgur.com/dO2Y4X0.jpg
- Is there a reason why the player can't walk across the dam? It seems like an unintuitive and annoying limitation, because when you play the mission it's not obvious why you can't walk there (and it would be annoying to move your troops all the way around the bottom)
- In mission 8 there are some massive grassy areas (specifically on the left) which look unfinished. Do you plan to put anything there?
- The water in mission 9 doesn't flow right
I like your unique map style. Keep up the good work, I have a feeling your campaign will be included in the Remake in the not too distance future
