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Re: Winter Tournament - KaM Remake Beta Release
PostPosted: 06 Mar 2014, 13:19
by andreus
I equipped some soldiers. When they were walking from barracks, enemy destroyed the barracks. I got following error:
Re: Winter Tournament - KaM Remake Beta Release
PostPosted: 13 Mar 2014, 08:36
by Tiank
I don't know if this was reported before, but I found a bug on Back in the Desert, loc 5:
Mountain shape changes, when you dig building plans above it, also, plan is overlapping the mountain:
Re: Winter Tournament - KaM Remake Beta Release
PostPosted: 13 Mar 2014, 19:36
by Ben
Same thing happens on the left side of that gold mountain (near the coal)
In my opinion, it isn't a problem. I doubt To will want to change it either, as he likes having his mountains very steep in the back. Also, I think that this "bug" has existed in previous version of the Remake...as I'm sure I've seen it in the past.
Re: Winter Tournament - KaM Remake Beta Release
PostPosted: 18 Mar 2014, 18:46
by Nissarin
This one might be related to (already fixed) bug in server reporting.
Multiplayer lobby:
Server lobby:
Re: Winter Tournament - KaM Remake Beta Release
PostPosted: 21 Mar 2014, 13:24
by TheRagingBullet
hey i dont know if this is just the beta version
but i tried to make a secret passage...
didnt work
Re: Winter Tournament - KaM Remake Beta Release
PostPosted: 21 Mar 2014, 13:34
by pawel95
Explain what your plan was Raging. Do you want to make a secret Passage between these 2 mountains? Because for me the picture looks like the Horses would be on the top of the mountain. If that is your plan, you have to make sure that the tiles are wide enough.
Re: Winter Tournament - KaM Remake Beta Release
PostPosted: 21 Mar 2014, 13:45
by TheRagingBullet
they are supposed to be between the mountains and not be seen
but instead they walk on top of the mountains...
Re: Winter Tournament - KaM Remake Beta Release
PostPosted: 21 Mar 2014, 14:49
by The Dark Lord
That's not a bug.
Re: Winter Tournament - KaM Remake Beta Release
PostPosted: 21 Mar 2014, 15:40
by Ben
Well it's not really a bug. because of how the Remake handles the elevation graphics, you can't elevate mountains to the point they completely hide the tiles behind them. If you do, strange things happen, such as this
Re: Winter Tournament - KaM Remake Beta Release
PostPosted: 21 Mar 2014, 19:44
by dicsoupcan
well you could do it, but it would look really REALLy ugly.
Re: Winter Tournament - KaM Remake Beta Release
PostPosted: 22 Mar 2014, 22:51
by pawel95
I was shocked when I saw this in my tournament game: When there are burning buildings in my city, the labours have a higer priority to build a house instead of reparing a house?
Repairing houses need to be on the priority list at the first point, unless you can turn it on/off for each building and it doesn´t make sense at all!
Re: Winter Tournament - KaM Remake Beta Release
PostPosted: 23 Mar 2014, 04:53
by dicsoupcan
it has always been like that as far as i know.
Re: Winter Tournament - KaM Remake Beta Release
PostPosted: 23 Mar 2014, 12:17
by pawel95
That´s possible. However it still doesn´t make sense. Like in my case when I had like 4 farms that were nearls finished and then I got attacked, I had to delete all my farms and roadprints, just to take my labours repairing a house, still it was too late imo -.- So there is really no harm to letting it like now, I mean there is a button to set it on/off. So if people don´t want that their labours repair hosues first(because it´s a tower and they don´t care if it gets destroyed), they just can turn off the repair function. I don´t understand why I have to delete buildings/roadprints, just to repair a house.
Unless for me repairing a house is the most important thing, if someone attacks your barracks. Or someone wanna tell me that you want, that your labours will go build some swinefarms and some woodcutters then
Re: Winter Tournament - KaM Remake Beta Release
PostPosted: 24 Mar 2014, 18:27
by Ben
I agree with Pawel, partially. If you can turn off build/repair, it should have a higher priority than building but still lower than blueprints.
Re: Winter Tournament - KaM Remake Beta Release
PostPosted: 04 Apr 2014, 18:25
by andreus
Another bug, at least in coops / maps with AI: if someone disconnects and you rehost, after rehost the whole map is visible for players (so was in my coop, enemy AIs started to share the FOW with players).
Maybe that's because of script PlayerShareFog...
fast-shit-video about this ;D