Re: Cursed Ravine
No one of these players tried to expand a base. It is a basic strategy: to expand base, gather more space, even after peacetime.
Better economy open new possibilities.
I am really interested to play with you, Ben.
Best.
Warrior
Posts: 120
Joined: 29 Aug 2013, 13:53
KaM Skill Level: Average
Website: http://www.youtube.com/user/KaMRemakechannel
Location: The Netherlands
Ben will crush you
It is a basic strategy: to expand base, gather more space, even after peacetime.
I disagree. There is a point when bigger base does not give more army.It is a basic strategy: to expand base, gather more space, even after peacetime.
And building also slows your economy down.
Also if you want some proves we can play 1v1 on cursed 60 PT and if you wish other game with your settings.
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
In theory kontry is right. There is normaly no limit in expanding a city. However in KaM that doesn´t work. Iron,fish,coal,gold and co gets empty. If you have a Gamestyle/map like the style of The Settlers, you would be right. There is no rational explanation why a certain limit of farms,mines etc. is optimal.
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
i agree, a base can hold max 5/6 swinefarms and normal iron production before it does not matter anymore how much you expand. and you can fit this base in your normal locspace on most of the maps you play.I disagree. There is a point when bigger base does not give more army.It is a basic strategy: to expand base, gather more space, even after peacetime.
And building also slows your economy down.
Also if you want some proves we can play 1v1 on cursed 60 PT and if you wish other game with your settings.
In theory kontry is right. There is normaly no limit in expanding a city. However in KaM that doesn´t work. Iron,fish,coal,gold and co gets empty. If you have a Gamestyle/map like the style of The Settlers, you would be right. There is no rational explanation why a certain limit of farms,mines etc. is optimal.
Actually there is. Even if youll get right amount of farms/pig farms/ woodcutters/ weapon production etc (Talking about big numbers like 15 farms 9 pig farms ...). And people will not block each other inside that town (for sure they will but IF). Then there is always 1 point where they become block each other and that slows economy more than anything. Its in front of barracks.In theory kontry is right. There is normaly no limit in expanding a city. However in KaM that doesn´t work. Iron,fish,coal,gold and co gets empty. If you have a Gamestyle/map like the style of The Settlers, you would be right. There is no rational explanation why a certain limit of farms,mines etc. is optimal.
That´s why I meant "in theory". In "Theory" you can destroy your existing storehouse and build 4 new storehouses on every side of your town Sure noone would do that in our known Multiplayer Game, but I know some people from other games that just like to try new things and wanna see how their economy will run after 4 hours for example. Sure there are always problems, like blocking but they can be solved .
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Btw there is an "edit" function, so you haven't to write 3 posts in a row
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