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Re: Planning in KaM

PostPosted: 07 Dec 2014, 14:33
by Tiank
How are you supposed to actually build a town there without first checking the map in the editor nor exploring your surroundings with laborers?
What's wrong with exploring with laborers? If a map author like to show player all imporant resources, he would do that with fog reveal circle. There's probably a reason for limited view at the beginning.

But I still see this script useful, just not for standard games, where you can easily check all you need in editor or with builders, but for some kind of special maps, where for example mountains are generated randomly around the map, so you don't know where you might find needed resources :). It's probably possible from now on with at least one way: having prebuild mountains and just adding tiles with resources using script.

Sorry for a little offtop, but it just came into my head :).

Re: Planning in KaM

PostPosted: 07 Dec 2014, 19:53
by Ben
Haha, you can do this with static scripts: It's already done in many of the "good" maps in the Remake. Though I personally don't like having much revealed from start as I like the feeling of "exploring" as your city grows.

Re: Planning in KaM

PostPosted: 08 Dec 2014, 13:17
by Esthlos
How are you supposed to actually build a town there without first checking the map in the editor nor exploring your surroundings with laborers?
What's wrong with exploring with laborers? If a map author like to show player all imporant resources, he would do that with fog reveal circle. There's probably a reason for limited view at the beginning.
Nothing wrong, I just thought it would be simplier to know where the resources are without having to check in the editor. :P
But I still see this script useful, just not for standard games, where you can easily check all you need in editor or with builders, but for some kind of special maps, where for example mountains are generated randomly around the map, so you don't know where you might find needed resources :). It's probably possible from now on with at least one way: having prebuild mountains and just adding tiles with resources using script.
Image
Haha, you can do this with static scripts: It's already done in many of the "good" maps in the Remake. Though I personally don't like having much revealed from start as I like the feeling of "exploring" as your city grows.
But static scripts are map-specific, aren't they? :P

Re: Planning in KaM

PostPosted: 08 Dec 2014, 13:22
by dicsoupcan
it's easy to change it for the map, due to the tools being easy to use :)

Re: Planning in KaM

PostPosted: 08 Dec 2014, 17:36
by Ben
Not to mention that you need to use the editor anyway.

Re: Planning in KaM

PostPosted: 08 Dec 2014, 18:04
by The Dark Lord
Not to mention that you need to use the editor anyway.
This is untrue!

Re: Planning in KaM

PostPosted: 08 Dec 2014, 20:21
by Ben
I knew that you were going to post here, Hippi Lord :S

*Not to mention that you need to use 'an' editor anyway.
FTFY