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Location: Australia
Re: Scripting demo release candidate
These 2 points don´t make any sense for me together. Now I/every other player need to get a way to implement a shit script in every mission of the campaigns?
The second point was that in singleplayer it's not a big deal what the unlock order is. If you don't like the new unlock order, you can choose to ignore it and keep building in the old order (in multiplayer you can't do that because you'll be slower than your opponents).
What doesn't make sense?