Map Database  •  FAQ  •  RSS  •  Login

PAKER TEAM Maps [MULTI]

<<

Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 02 Feb 2013, 13:39

Re: PAKER TEAM Maps [MULTI]

HELLO

Great news !!!
In 2013 we make new multi maps and campaing... it's fact and true... and... another true is...

Multi willage !! Yes... Lewin say its impossible/hard to make... PAKER TEAM say... it's TOMMOROW :D


SOON more info.
<<

Da Revolution

Knight

Posts: 720

Joined: 13 Apr 2012, 12:07

Location: Near the inn

Post 02 Feb 2013, 14:45

Re: PAKER TEAM Maps [MULTI]

Ow exciting a multi willage! Will you make a multi village as well by the way?

Anyway good luck with the hard work!
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
<<

Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 02 Feb 2013, 16:19

Re: PAKER TEAM Maps [MULTI]

Ow exciting a multi willage! Will you make a multi village as well by the way?
Player make two/three?! willage at the same time. Helpers (and bulder) do not walk between villages. Only within its granary :)
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 02 Feb 2013, 16:59

Re: PAKER TEAM Maps [MULTI]

I'm guessing you're closing entrances between the villages with mountains or water to prevent serfs from walking between the villages? Did you test it? I don't see how this is going to work.
<<

Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 02 Feb 2013, 17:36

Re: PAKER TEAM Maps [MULTI]

I'm guessing you're closing entrances between the villages with mountains or water to prevent serfs from walking between the villages? Did you test it? I don't see how this is going to work.
yep. it work I test
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 02 Feb 2013, 17:44

Re: PAKER TEAM Maps [MULTI]

So how does a game end if there is no connection between the players? I see only one possibility: you must have an uneven number of villages, so probably 3, so you can win 3-0 or 2-1. With just 2 it might be possible that there is no winner.
<<

Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 02 Feb 2013, 17:48

Re: PAKER TEAM Maps [MULTI]

So how does a game end if there is no connection between the players? I see only one possibility: you must have an uneven number of villages, so probably 3, so you can win 3-0 or 2-1. With just 2 it might be possible that there is no winner.
True TDL. I thinkink about it. By April I want to do something. I have the time.
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 02 Feb 2013, 23:57

Re: PAKER TEAM Maps [MULTI]

Funny coincidence, Krom and I were discussing separate villages last night. It's complicated to make them work in the Remake, serfs, labourers and citizens need to be assigned to a village and not go to the other one. It won't be implemented in the next release, but maybe in a future update.

As far as I know having two separate areas will work fine as units always check CanWalkTo when getting a job or home.

By the way PAKER, you might be interested in the new scripting system we are working on. It lets you make very dynamic and different missions, for example The Dark Lord's tower defence where you are awarded resources after defeating each wave of soldier. You can take a look at our examples when we start beta testing for the next release.
<<

Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 03 Feb 2013, 01:05

Re: PAKER TEAM Maps [MULTI]

By the way PAKER, you might be interested in the new scripting system we are working on. It lets you make very dynamic and different missions, for example The Dark Lord's tower defence where you are awarded resources after defeating each wave of soldier. You can take a look at our examples when we start beta testing for the next release.
Ohh Lewin... I take a look. ofc. I look. :):):):):)
<<

Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 10 Feb 2013, 08:59

Re: PAKER TEAM Maps [MULTI]

Hello

Clash 8p
Image
c10.02.2013.rar
+ bigger size map
+ 8p players nn map (previous max 6p)
+ better balanced raw materials

Center Castle 8p
Image
cc10.02.2013.rar
+ Max size map 256x256
+ max 8p on map in two teams 2v2v2v2 or 4v4

Any suggestions ? Please write I can fix something
You do not have the required permissions to view the files attached to this post.
<<

Da Revolution

Knight

Posts: 720

Joined: 13 Apr 2012, 12:07

Location: Near the inn

Post 10 Feb 2013, 10:05

Re: PAKER TEAM Maps [MULTI]

Amazing Paker! All those big maps!
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
<<

Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 10 Feb 2013, 11:18

Re: PAKER TEAM Maps [MULTI]

Hello again ;)

New World Order
Image
New World Order10.02.2013.rar
+ better folds
+ better mountains
+ change some areas
+ new hill
+ fix object
+I still work on map....it's not 100% ready
+ upadate: add new hills
+ folds ++

Game of Thrones 2
Image
Game of Thrones 2_10.02.2013.rar
+ better balanced
+ 2v3
+ add towers on map and block tower (script)
+ balanced raw materials


The Passage 8p

Image
tp10.02.2013.rar
+ bigger arrea in center map
+ balanced raw material
You do not have the required permissions to view the files attached to this post.
<<

Da Revolution

Knight

Posts: 720

Joined: 13 Apr 2012, 12:07

Location: Near the inn

Post 10 Feb 2013, 12:10

Re: PAKER TEAM Maps [MULTI]

Wow even more maps! Paker aren't you passing out? So much work in such a low amount of time :o
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
<<

Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 10 Feb 2013, 12:23

Re: PAKER TEAM Maps [MULTI]

Wow even more maps! Paker aren't you passing out? So much work in such a low amount of time :o
Hehe

I'm not that fast. I just finished work on the maps. I'm working on the maps since version 4179.
Do not forget that the team consists of several people!
<<

pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 10 Feb 2013, 14:43

Re: PAKER TEAM Maps [MULTI]

Paker, maybe you should make a list of your favourite maps,that should be really included in the remake. maybe you have some older maps in actual version that you think: "nah, when i compare. They aren´t that good :D",because I think lewin and krom will have like 100 maps at the end of the year and when I´m playing, I can see that some maps arent that favourite for the most players also :P



pawel95

Return to “Map Design”

Who is online

Users browsing this forum: Google [Bot] and 1 guest