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Re: Scripting demo release candidate
PostPosted: 15 Apr 2013, 18:21
by Krom
@Bence: If you have experienced that, please try to give exact steps to reproduce the bug. I have tried many times (SP/MP maps, saving, reloading,etc) and everything worked fine.
Re: Scripting demo release candidate
PostPosted: 15 Apr 2013, 18:25
by Bence791
I think it occured when I used the new MapEd (in r5116) for the first time. Since that, I don't have such a problem like that.
Re: Scripting demo release candidate
PostPosted: 18 Apr 2013, 17:36
by JeroenOL
Single player, campagne mode.
After finishing a map, the next map is not 'unlocked' like before.
Re: Scripting demo release candidate
PostPosted: 19 Apr 2013, 18:45
by Ben
I also am in favor for having speed changes of 1.1, 1.2, 1.3, 1.4 (or something like that. having just 1.25, 1.5, 2 would be fine with me). Also, I'd like to have x10 speed for debugging purposes.
Playing on 1.5 speed is certainly possible (I managed to play a game by myself with it last night, and did very good), but I don't like it for private games, because there is
no time to talk with your friends. Such a shame

Re: Scripting demo release candidate
PostPosted: 19 Apr 2013, 19:24
by Krom
@Bence: I have reproduced the bug thanks to Andreus. Needed to edit and save the map, then placing houses for new players was impossible. Fixed.
Re: Scripting demo release candidate
PostPosted: 22 Apr 2013, 18:57
by Da Revolution
Just one little thing that bothers me. The size of the whisper message "whisper to ...", this makes it harder to read, especially in game.
Re: Scripting demo release candidate
PostPosted: 23 Apr 2013, 00:41
by Lewin
Just one little thing that bothers me. The size of the whisper message "whisper to ...", this makes it harder to read, especially in game.
That's a good point, does anyone have a suggestion for an alternative way to show it which doesn't use so much space?
Re: Scripting demo release candidate
PostPosted: 23 Apr 2013, 02:58
by Ben
Just one little thing that bothers me. The size of the whisper message "whisper to ...", this makes it harder to read, especially in game.
That's a good point, does anyone have a suggestion for an alternative way to show it which doesn't use so much space?
Well text decoration won't work, but we could just have the entire message within certain characters. Like if Revo whispered to me, it could be like this:
<Ben, let's leave this lobby. It is full of noobs!>
So anytime someone sees a message within certain characters, (Greater/Less than symbols are just examples) they'll know that it is a whisper.
Also, I am in favor of having a system-message font color, so only system messages will appear in a certain color. Along with this, we would have whisper-text color. Of course, these may be very hard to do, because if we lock a certain color it wouldn't be hard to get around it (if we lock red, than people could just slightly change the color code).
Re: Scripting demo release candidate
PostPosted: 23 Apr 2013, 07:53
by Krom
Perhaps we should disable colorcodes in chat altogether and reserve them for sys messages and whispering.
Re: Scripting demo release candidate
PostPosted: 23 Apr 2013, 08:01
by Ben
I
honestly think that would be
best. It is really just annoying to see people
colorize their text to make it look important, and we'd really be
missing out on a good way to separate
system messages from regular chat.
But seriously, you get my point

I think that your conclusion is very strong, Krom.
Re: Scripting demo release candidate
PostPosted: 23 Apr 2013, 08:51
by zaamoot
I dont have exact examples, but in the late game sometimes buildings are disappearing. You see that the digging has been completed by the builder, but is is gone.
It is not the ground differents and it is completely random.
Anyone else had this probleem too in build r5116, because in the official release this wasn't a problem.
Re: Scripting demo release candidate
PostPosted: 23 Apr 2013, 08:53
by Krom
Building site can disappear if attacked by enemy. One single hit cancels the whole plan. E.g. stray arrow can do that from distance.
Re: Scripting demo release candidate
PostPosted: 23 Apr 2013, 09:00
by sado1
zaamot, might it be that your builders just starved to death while trying to make a building?

Re: Scripting demo release candidate
PostPosted: 25 Apr 2013, 13:00
by dicsoupcan
Since we are also perfecting names of certain things ( i remember the wares/goods discussion) i think it will be better in the map editor if the buttons are changed to save/load map instead of save/load game simply because your are not playing a game. Just a small thing to add here

Re: Scripting demo release candidate
PostPosted: 25 Apr 2013, 13:49
by Ben
I think that this has already been mentioned, Disco
