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Re: Scripting demo release candidate
PostPosted: 30 Apr 2013, 10:27
by Ben
Are you using both the in-game Remake editor and Krom's editor? Because if you are, there is a chance that your objects will be removed.
Re: Scripting demo release candidate
PostPosted: 30 Apr 2013, 10:33
by Islar
yes i did, but i can't remember if that before i placed the items or after.
but thanks, i think it is kroms editor.
Re: Scripting demo release candidate
PostPosted: 30 Apr 2013, 12:09
by Ben
Krom's editor will remove objects that it doesn't recognize, so try not to place objects unless you are using Krom's editor when placing them (or don't use Krom's editor at all).
Re: Scripting demo release candidate
PostPosted: 01 May 2013, 18:26
by Islar
hi
i want to report a bug. When i use the in-game editor. I maked defence positions for the enemy and attack positions. but the army of the defence positions went to go attack. not all. but enough to go in the enemies village and win the game.
Is this a bug or how can i solve this problem?
Re: Scripting demo release candidate
PostPosted: 01 May 2013, 18:49
by Islar
never mind. i don't no how but they don't do it anymore

Re: Scripting demo release candidate
PostPosted: 03 May 2013, 13:39
by Islar
hi
is this new that you can make inn without making school. and if you maked the school that you can make the stonemaison and the woodcutter's?

Re: Scripting demo release candidate
PostPosted: 03 May 2013, 16:48
by dicsoupcan
Yes
Re: Scripting demo release candidate
PostPosted: 03 May 2013, 20:30
by pawel95
Hey guys, one question.
You already have an nice idea(from one that was written here down) to change the archer movement back?

I´m only asking, because (it already is clear,but I wanna point it out) its really not fair and balanced with the new archer stop thingi.
Is the idea that some guys mentioned, that you can normaly move your archers(like in original kam) but the animation will be continued, so you cannot cheat on houses/armies, doable or not?
Pawel95
Re: Scripting demo release candidate
PostPosted: 03 May 2013, 23:44
by Jeronimo
Hey guys, one question.
You already have an nice idea(from one that was written here down) to change the archer movement back?

I´m only asking, because (it already is clear,but I wanna point it out) its really not fair and balanced with the new archer stop thingi.
Is the idea that some guys mentioned, that you can normaly move your archers(like in original kam) but the animation will be continued, so you cannot cheat on houses/armies, doable or not?
Pawel95
Everyone wants this Pawel95... just waiting for Lewin/Krom resolution for the Ranged units problem.
Re: Scripting demo release candidate
PostPosted: 04 May 2013, 00:33
by Lewin
As we've said
many times,
archers being unresponsive will
be fixed. In fact it already has been fixed, I did it a week or so ago.
So if anyone asks you about this (in team speak or in game or where ever) let them know it's unintended and already fixed.
Re: Scripting demo release candidate
PostPosted: 04 May 2013, 01:46
by sado1
I think Pawel meant not "if", but "how" will it be changed, but the first post Lewin mentions, answers the question anyway.
Re: Scripting demo release candidate
PostPosted: 04 May 2013, 08:02
by Ben
haha! Nice post from Lewin!
As this is getting annoying, I've been trying to spread the word, but I think that your post here will silence the crowd

Re: Scripting demo release candidate
PostPosted: 04 May 2013, 11:25
by pawel95
Well this is not my problem. You cannot expect that everyone will read everything, specialy after the big part with the building order discussion
Like Sado said, I wanted to know HOW you fixed it.
Re: Scripting demo release candidate
PostPosted: 04 May 2013, 13:35
by Lewin
Archers will now respond to orders instantly like before. They remember the last time they fired an arrow. Next time they go to fire an arrow, they check if they have waited long enough since the last time. If not, the reloading animation plays for however long they need to wait.
Re: Scripting demo release candidate
PostPosted: 05 May 2013, 03:15
by Ben
Archers will now respond to orders instantly like before. They remember the last time they fired an arrow. Next time they go to fire an arrow, they check if they have waited long enough since the last time. If not, the reloading animation plays for however long they need to wait.
Perfect. This is also how many other RTS games work, too, so I am definitely please to see this
