Yes, good to see how a map is developing.
Anyway I played The Centre Castle looting again.(twice)
MegaImbaMappa. Possible because the randoms, the 3x speed,85 PT and the holly molly plannaable locations.
Did i see well r6478 have a new version of CCL?
Some recommenditation:
*use larger scape or opened vison at the start. Then every player could see the resources placements and then the changes of the map wont counting drastically.
*or make visions for the gold and iron hills. Nowadays this is usual/normal.
*try to compare the location's powah/strenght with the same strategy.
*Try to create a better center zone to this map. The castle be a little bit more opened or around the castle be more opened also then possible more players can fight at the same time.
*I know this map has Boarder Rivers clone feeling but really there tons of problems with object placements.
*im missing good quality forests, I found one-two. Lo4-5
*Personally i hate your wooden bridges. Worst ever what I've seen! Sorry, this is the truth. (my maps alo have problems-mushrooms in the volcanos...etc;) )
*this map has potential, but need lot good quality modification. LOT! /And i dont mean on the Polish AeroFlot;)/
*use tons of fish:S. It is making also IMBA situation, just compare all locs
*some location can develope to the centre---> can make towers there, making IMBA situations. Loc1 has the same situation as the Borader Rivers loc2 where the situation is the same. Building to the centre via the small gate.
*your map has some totally unused fighting zone.233,129. I dont think to somebody will send bowmans there. If opened that part could more tacticaly that part.
*this is a huge map with huge maps problems.
*I think to basicly you divided well the spaces of the zones and sometimes i had camping feelings. MYabe this is GG on a huge maps, but really should to solve some figthing zone problems.
*coalfields edges.
*personally i dont like loc 3 1365stone hill. You can randomize the tiles of the stonehills there are enough space for the same amount stone. Usualy the mapmakers use one type of tile when there arent too much space.

*about the castle:) I've never seen this kind of castle advertisement ;P I think to that be hill with some small walkable path and with randomized edges or be a castle with thin walls with large inside flats.
*some location has coalmines goldmines distance problems. :S this is very annoying.
*too much unwalkable space in the centre next to the castle...
*Shitty store setting. 200++stones... Yes. Look please. Almost every locations have 2000stones in the hills! Why necesarry 200 to the store. A better player can build up a micro city from 200 stones. This is b..l..i. setting.
*Could you modified the castle setting? I meant what if the castle could give not only weapons? Gold ore,Foods etc...;P
*need much much more elevations. I know the map is huge and this is lot lot time.
*I dont remember well but the red signed unwalkablle-buildable tiles arent visible in under the game. Please replace them with some visible unwalkable objects or hills.This is better solution.
***
Im sorry but if reedit some parts of the map maybe will be much much better.
These locations need over 80++PT and still then not as effective than a normal 60PT base on another map. Ye this map is uniqe i know.
Well and just i say some positive thing also:
*The hills are good, Im wondering you could give back us some of the Boarder R. feelings
*good waterflowing direction
*huge same style areas
*classical snowy mountains!!! Fourth best ever what ive ever seen.
*on this map everything could happen. Here ive seen a player with 8 schools! and with 3 markets. /okay that wasnt very effective, he made 420units around 4 hours/
*dont need too mmuch finalization issues.
And congratilation to 30th released map! WEll done Paker and your team! Have a nice annyversary! If i have the 30th i will invite you my celebration party;P into Thunder topic.
I wish the bests!
PS: If you could give those photosoppin advertisement editing times and energy to your map's finalization/editing...
With REgards!