Hi there,
after almost 2 weeks of testing the new RC we're getting used to it,
new strategies are made, new balance issues are found so I'm giving you my first feedback.
I'd like to be as complete as possible so I'll start with the start.
The first games, we saw in a build mostly axe fighters + xbow or sword fighters + bowmen.
It was great to see how sword fighters were actually worth building, same for axefighters.
Still, bowmen still didn't seem that useful.
Some people tried lances as main unit but they quickly understood that they just didn't do the job any more.
Some players predicted that it's just a switch from lances to axe fighters, since lances are pretty much useless now.
Later on people experimented a bit more with ponies, when we got to the conclusion that they are just really strong.
Instead of only being used to chase range, they're sometimes even used to support a group of axe/sword fighters who're getting surrounded.
Ponies managed to rule the battlefield, with nobody to stop them. This forced people to train lances + pikemen.
Why both? Lances only aren't good enough for knight, while pikemen only are too expensive too use only against cavalry.
It felt perfect, the need of a mix of both.
That all gave us a balance of all units, except of militia which wasn't really made any more, except in emergency situations.
Someway I was feeling like the game was going to the
battle system I proposed some months ago.
A big change was also made bowmen, who just weren't used any more. I already said something about them, they still looked pretty weak.
But we didn't give up and did some advanced tests on them, and what appeared?
Archers are actually stronger (in equal numbers) than xbow against builders, buildings and militia.
We already knew that for buildings they shoot faster, but not that they are actually stronger against militia.
It's actually logic when you calculate it, anyway I like this kind of 'specialization' in soldiers, you need both of them for an optimal army.
So for the first 10 days everything seemed to be perfect, but it isn't. Since there is less range on the battlefield, people try to make militia again.
Now some people (you probably knw who) are searching for every single way to exploit something to in the end really ruin the game.
They make mass militia (+100) combined with swordfighters and knights. What bothers me is that it really is efficiënt, but how does work?
During pt you make 4 fishermen's, rush for gold and iron, and trade treetrunks for horse, corn, iron...
Why? Because woodcutters work faster than farms, stables and can fonction as iron mines, allowing you to build additional iron.
You could say yes, but it's a fair trade since they require so many building space.
The problem with rush is that you don't need much building space to do it,
so you can easily place woodcutters everywhere without even being in a lack of space.
I wanted to show you a replay in my post, but it was a wrong replay. Anyway what you could see:
Matt spamming 40 sword fighters + 70 militia after pt, by using the market and many fish.
Since Matt only rushes now, using every single exploit, the only chance we had to stop him was by rushing ourself.
I made 25 knights for example, by building 3 stables and only fish.
I could also just have made 10 woodcutters instead of the 3 stables and 7 farms, which would have been more efficient,
but where is the complex economy then that Kam is supposed to be?
Now rushers are just saying yes you'll just have to adapt your strategy, there is a way to stop it.
Maybe there is, but should a game being played on a certain way be changed because of something that I would just like to call cheating?
So yes, there are really some issues now, which is the reason that I'm giving this feedback.
I'm suggesting to have a discussion on the IRC or teamspeak, to find a solution that could allow us the game like I played it 4 days ago,
where the efficiency of your town at the end of pt is more important than the amount of soldiers you were able to get.
I hope everything is clear and thank you for reading my feedback.
Bo