Re: Shadaoe's maps
PostPosted: 25 Jul 2012, 11:49
Do you mean that they actually look too artificial on the WIP screen ? I can try to improve them if that's the case
To be honest I think it might be better if the map editor started with all the ground at 20% raised, so you can lower bits and more easily make a natural landscape. Starting with everything at 0 height encourages people to leave most of the ground at that height and make the elevation look unnatural by just raising some mounds and mountains out of it.