Results of multiplayer games
koczis you bring shame to the yellow color, hereby i ban you to use the color of black!
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
Re: Results of multiplayer games
Boby <3
Re: Results of multiplayer games
hi guys,
today i played stalemate tournament, and there were some random players so the teams were really imbalanced.
i ended up having to do 1v4.
guess who won
replay:
today i played stalemate tournament, and there were some random players so the teams were really imbalanced.
i ended up having to do 1v4.
guess who won
replay:
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Re: KaM shoutcast topic
hello everyone. I want to share with you the replay from few days before. It was random game but You should all know 2 persons from.
Simke - Germany
Rex - Spain
LadyPauline - Polish
Reivolz - Polish
To watch it You need to download the map
I encourage you hot! Map is difficult really and have interesting battlefield
I recommend to test it yourself and accept the new challenge. And please read the description.
I hope you will enjoy it, please like, comment and subscribe
P.S Special thanks to Tiank for his support. You pushed me to use my skills in creating maps.
Edit: Warning, it was 70 pt game not just 60. speed 1,5
Simke - Germany
Rex - Spain
LadyPauline - Polish
Reivolz - Polish
To watch it You need to download the map
I encourage you hot! Map is difficult really and have interesting battlefield
I recommend to test it yourself and accept the new challenge. And please read the description.
I hope you will enjoy it, please like, comment and subscribe
P.S Special thanks to Tiank for his support. You pushed me to use my skills in creating maps.
Edit: Warning, it was 70 pt game not just 60. speed 1,5
You do not have the required permissions to view the files attached to this post.
Re: Results of multiplayer games
Here's pretty nice game I'd like to share, shows different builds on this iron only map and pretty nice action, as we were fighting back and forth, so the gameplay was balanced .
We decided to end it with stalemate
We decided to end it with stalemate
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Without honour, victory is hollow.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Results of multiplayer games
I present the graph that depicts a camper's (or shall I say Kamper's?) game:
Actually you can see that it was defending, you can see a fight early on after PT, but nevertheless: defense is imba.
Actually you can see that it was defending, you can see a fight early on after PT, but nevertheless: defense is imba.
I used to spam this forum so much...
Sword Fighter
Posts: 263
Joined: 01 Sep 2013, 10:51
KaM Skill Level: Skilled
Location: On my chair
Re: Results of multiplayer games
Next time we play 1v1, I will be the one defending/camping haha now i lost 2 games in a row against you mainly because of you doong it hehe
Do you want to play with/against me? Just write me a PM
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Results of multiplayer games
Our games will become spina if we only defend
Though to be honest, I think I am defending because I'm always attacking (and losing) first fight xD
Though to be honest, I think I am defending because I'm always attacking (and losing) first fight xD
I used to spam this forum so much...
Re: Results of multiplayer games
Hello everyone! I have nice replay to show you. Played two days ago with nice players like Skeleton, Mandos, FireFighter, Vip Pff. Some kind of random game also BUT, we have Incredible Twists here! Just keep focus becouse there are insane fights on Two sides of the map! I hope you will enjoy it!
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Last edited by LadyPauline on 12 Mar 2015, 10:27, edited 1 time in total.
Re: Results of multiplayer games
Nice, your team played well together .
Without honour, victory is hollow.
Re: Results of multiplayer games
Result of I.G and EE Confrontation on New Horizon Very agresive game! Enjoy!
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Re: Results of multiplayer games
New Horizon is better for 3v3 games than Golden Cliffs, Shadow Realm or Across Desert.
Has the OLD build order and the formats to play it are: north vs south / west vs east / left diagonal / right diagonal
The battle areas are more interesting with many sneaky passages.
You cannot appreciate this at first sight if you think New Horizon "must and only must" be played as 4v4.
My suggestion for Thunder (the mapmaker) is to add +50 gold in every gold mountains, so you have 250 gold / 250 iron for each player. And then tweak the starting resources for adding more difficulty-> -5 timber, -food.
Has the OLD build order and the formats to play it are: north vs south / west vs east / left diagonal / right diagonal
The battle areas are more interesting with many sneaky passages.
You cannot appreciate this at first sight if you think New Horizon "must and only must" be played as 4v4.
My suggestion for Thunder (the mapmaker) is to add +50 gold in every gold mountains, so you have 250 gold / 250 iron for each player. And then tweak the starting resources for adding more difficulty-> -5 timber, -food.
KaM Skill Level: Jeronimo
Moorbach's Guard
Posts: 1044
Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
Re: Results of multiplayer games
My suggestion for Thunder (the mapmaker) is to add +50 gold in every gold mountains, so you have 250 gold / 250 iron for each player. And then tweak the starting resources for adding more difficulty-> -5 timber, -food.
When i added the resources to the locs I wanted a short goldage. Why? The answer is simple. Market. The players have to set their lategames very early with short goldore in the hills . So the lategame is start around at 90mins. Most maps has tons of ore in the hills so lategames comes rarely or just in long games. I really like the Across the Desert gold settings because of late game issue. 200ore is a great margin for the game setting. And maybe the most important is the players have to make qulity armies...I mean if waste your low amount of goldchest to only milities....so the players have to make quality armies. Still in the lategame have to focus to make qualities.
With tons of goldore the player won't hesitate to create lots of milities etc...
About the food setting. I think the map has normal setting which is mean enought to the normal start buildorder. I usually see starvations at PT almost every single game.
HArd to decide to the decresing the food in the storeH is a good idea. But I will check it in the future more times.
MAybe i will create a Hard edition of that map because seems to me the locs are realyl easy. I would like a more sperated coalfields and hills for the bases. We will see
And thanks Jero!
t
Re: Results of multiplayer games
Our playstyle is determined by the properties of the map. I really like when map requires thinking, using market. Good example for gold is 'across the desert' and for food 'rebound' (which is just awesome to play just becouse of low content in the storehouse). the maps should be (in my opinion) like that. action gives reactions. low food, other build system. It is up to you, makers! How we play depends on how you did your maps.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Re: Results of multiplayer games
When i added the resources to the locs I wanted a short goldage. Why? The answer is simple. Market. The players have to set their lategames very early with short goldore in the hills . So the lategame is start around at 90mins. Most maps has tons of ore in the hills so lategames comes rarely or just in long games. I really like the Across the Desert gold settings because of late game issue. 200ore is a great margin for the game setting. And maybe the most important is the players have to make qulity armies...I mean if waste your low amount of goldchest to only milities....so the players have to make quality armies. Still in the lategame have to focus to make qualities.
I used to spam this forum so much...
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