Re: Scripting demo release candidate
(I saw Lewin at the release day on Teamspeak, not sure if that's just an exception or if he'll try to be there once in a while)
So imo it's better (on maps without the unlock) to make it standard to start with the school only (and not the inn) and then after the school is built the possibility to build an inn or quarry (without the unlock of the woodcutter).
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
During r4279 testing I never reveived any questions and was never asked to help with some particular issues. Not to mention that all of testers including me were active.
I have been repeating as parrot also... that 55 PT is an option to increase difficulty, or -5 timber/-5 stones, author's reupdate to keep the so defended "difficulty" of Golden Cliffs.
Why all mapmakers should be forced to just have this one buildorder at start ? Maybe consider that some mapmakers want to have the old buildorder in their map. Should you just ignore the wish of those mapmakers?
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Well first changing the pt has nothing to do with the dificulty of building because it only affects the army after pt. And changing the resources isn´t that easy because it needs careful rebalancing of resources to have the original dificulty of the map again. So now every mapmaker should sit down and rebalance all his maps to fix the balancing? Problems like imbalanced location will also occur on maps like border rivers , because there you have the time until you built your sawmill to build roads towards the far away located resources (locs with low distances to resources also have to wait for their sawmill to be able to build mines). Now you haven´t the time to get there as early as other locs with closer resources and they will be able to build their mines way earlier because the other loc with far away located resources will still have to build the roads.I have been repeating as parrot also... that 55 PT is an option to increase difficulty, or -5 timber/-5 stones, author's reupdate to keep the so defended "difficulty" of Golden Cliffs.
I want to ask this question again because i have the feeling that noone really answered directly to this question.Why all mapmakers should be forced to just have this one buildorder at start ? Maybe consider that some mapmakers want to have the old buildorder in their map. Should you just ignore the wish of those mapmakers?
I want to ask this question again because i have the feeling that noone really answered directly to this question.Why all mapmakers should be forced to just have this one buildorder at start ? Maybe consider that some mapmakers want to have the old buildorder in their map. Should you just ignore the wish of those mapmakers?
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
This extra timber are more vital houses sooner.. and for 60 PT it becomes more units, and surely 100% finished tower defenses.
The all in all point... as Pizza and other veterans think, is that the map became easier... for building and defending.
Then play with less peacetime and it won't be a problemThis extra timber are more vital houses sooner.. and for 60 PT it becomes more units, and surely 100% finished tower defenses.
The all in all point... as Pizza and other veterans think, is that the map became easier... for building and defending.
I recommend to take all his recommendations into consideration as he is one of the most inteligent and reasonable players around.
The testing of previous RC has finished and no one requested to summarize the work. May I know why?
And bring peace to developers and veterans both.
Return to “Feedback / Discussion”
Users browsing this forum: No registered users and 0 guests
Powered by phpBB® Forum Software © phpBB Group Designed by ST Software |