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Re: Cursed Ravine

PostPosted: 25 Aug 2014, 09:11
by pawel95
Nothing better than a game that takes six hours. I wonder how many people were still in it at the end.
Well, I bet it was x3 speed then...
Indeed. However that are still over 2 hours, up to 4 hours (With breaks for toilet, food, some Lags because of ping and FPS and some disconnects.) . Hmm now I just look back to the topic "Randoms like higher speed, because they have no time to play 60 mint PT x1 x1" :P :mrgreen: Maybe the reason why the wanted higher Gamespeed was only Cursed Ravine, they probably don´t know that a game on another map can be finished IN 2 hours.

Re: Cursed Ravine

PostPosted: 28 Aug 2014, 21:31
by kontr
I reread the topic to see where your frustration is, and I think I might understand. You see, most people playing the Remake are using settings that are very unpopular on this forum (which, ironically, represents the general opinion of what the game should be like). Therefore, anyone coming in saying that they play with a larger peacetime setting than 60 minutes (or even playing Cursed Ravine map!) is instantly going to be criticised for not playing the game correctly. To their(our) credit, it is quite depressing to see the way this game is played; especially since "randoms" are playing the same map every time. Most people around here are not going to even consider playing a game with you if you want to play on Cursed Ravine.

Don't get me wrong, I consider myself an individual who hates the way randoms are playing. I find it...uninspired. However, I am always willing and happy to have new members join the community on kamts.eu. Kontr, I would be happy to have a conversation with you on Teamspeak, and even play a game with you if you stop by and say hello on Teamspeak sometime. If you insist, I will even play a game with you on cursed Ravine, just to see what this game is capable of.


Dear Ben,
Thank you for your information.
First of all, I am not frustrated. I used to say "ok, fine" and my school nickname was O.K.
What I wanted to communicate, was lack of documentation. It would be brilliant to prepare two or three openings for every single location. This would works as chess opening: you know, where to put your figures. Or bootstrap documentation: you have basic structure and you can build your own html look.
Is it hard to achieve? I do not think so. So database would be slightly improvement as well as other factors, for example overall rating (but as I read it is hard to implement).

Well, I used to play on this map, as it was the most popular. Because of time matter (live is game, but game is not live), I cannot try new maps and check, how to better place things on it. But I am sure: MILLS ARE NOT REQUIRED. They consume time.

I do not use teamspeak. But I could. I can install it and we could do maybe a little fighting map before, so you can check my skills in general.

In according to Cursed Ravine: I know loc 1, 4, 8 and 5. I like 1 and 8 mostly, but would need time to practice 5 and 4.

Cheers,
kontr aka Bart

Re: Cursed Ravine

PostPosted: 28 Aug 2014, 21:49
by kontr
kontr, let me tell you a story about this community...

The forum represents a tiny fraction of the tens of thousands of players of KaM Remake. Most people here are the "hardcore" KaM players who are highly skilled at the game and like to play it a very specific way: 60 minutes PT, x1 speed, and only certain maps which don't encourage "camping" (which some players might call defending). These hardcore players are also known as TeamSpeak players because they hang out of the TeamSpeak server kamts.eu. They typically despise those who they call the "randoms", which is most people playing on public servers. Most KaM Remake players seem to like playing Cursed Ravine (defensive/campy maps) with 75-90 minutes of peacetime, and x2-x3 speed, which is very different from the way the hardcore players play. I'd say these "random" players are more casual, they want a fast paced game with more defending/sieging (rather than large open battles that harecore players have) and typically have a lower level of skill. This makes sense, not everyone wants to spend 2 hours on a game of KaM, and defensive maps give you a chance to stay alive and train an army if your opponent made a bigger army right after peacetime ends.

From my point of view as a developer, we want to please everyone who plays KaM Remake. However, our community is pretty much exclusively made of hardcore players who are extremely loyal and helpful to us in developing the game (and are also my friends). It's possible that when casual players dedicate enough time to the game to join our forum community they become so skilled that they get tired of the "casual" popular style of gameplay and end up joining the "hardcore" players.

I find it disappointing when there are clashes between the popular/casual players and the hardcore players. Some hardcore players are elitists and believe that everyone should play the game their way, and are rude and dismissive towards anyone who plays the popular way. They tell us developers we should remove x2/x3 speed, limit the number of towers each player can build, make 60 the maximum PT, etc. so everyone is forced to play their way (which they call the "correct way", I find that kind of arrogant). They seem to forget that they are actually a small minority of the total KaM Remake players and their way of playing is unpopular with most players (although they are also the most loyal/active/helpful in the community so from our point of view we want to support them and their play style).

KaM Remake needs casual and hardcore players (since different people have different amounts of time/effort to dedicate to the game), I just wish we had some casual players in our community so their opinions could be heard too, and hardcore players would be more welcoming/understanding when someone different joins our community, instead of being like "lol you play 90 PT noob we are the TeamSpeak masterclass" :P (joking)

The way I see this topic: kontr is a strong player at the casual/popular style of playing (Cursed Ravine, 90 PT, fast speed). He came here looking for the other top players of this game to challenge them. Unfortunately everyone here plays the game very differently to kontr, and therefore there were some misunderstandings. kontr could probably soon learn to be highly skilled at the hardcore way of playing since he understands the game mechanics well. But that's his choice, he can play the game whatever way he likes. Remember that they are two different skills: kontr is skilled at casual/popular, players here on the forum are skilled at hardcore. It's pointless to argue who is better, they are completely different ways to play.

So kontr, I hope you now understand why people responded to you the way they did. Please don't be put off by some people seeming arrogant and rude, mostly people are friendly here. I really hope you join our community because I would love to have players like you here to give your opinions! You play the game in the most popular way, yet your voice is rarely heard by us developers of the game. If you have any questions please ask :)
Dear Lewin,
Cheers for your message.
Let me ask for PHP firstly, as I need to learn this language. Do you know this one, please? Of course, all stuff is available online. But im in a rush and have one simple question about it.
Ok: so-called camping is natural way to win. You do bowmas and pikes and call your mate to prepare road for towers. If you are lucky, all of them are loaded. So nothing wrong could happens. Then you gather more space (SIMCITY strategy, building after peacetime to increase economy), still not attacking. You provoke rivals to attack, and you won the first battle. All your opponents said, you are big noob and camper, it repats, that you defend. Then you attack and you won :D

Yes, you are right about the settings. I am sorry, but I played my first game online about 10 months ago, and now I know how to play. So playing 2.5 speed is too fast: I appreciate 2 or 1.5.

It is strange, that only 60 mins is recommended, but IT IS OKAY, is not it? With good opening (you know how to build) it would be massively easy to play further. Maybe some players know the setup: so 60 is okay for them?

Well, I would like to play speed 1.5 60 mins but on map, where I KNOW HOW TO BUILD. But I simply need an opening. And as I mentioned before, know only 1 4 5 8 properly. Do not like inner spaces, as it is not possible to develope.
And Iike chess and liked simcity: so want to play simcity, when i play Remake (focus on economy, development, defending, but after time attacking with good sense).

I will go back to your message in the future yet,
Thank you!

Re: Cursed Ravine

PostPosted: 28 Aug 2014, 21:51
by kontr
Hi
My favorite map!

Image

cheers
L.W.
Dear L.W.,

You are my man! I want to play with you. When are you potentially available online?
Please be in contact with me!

Re: Cursed Ravine

PostPosted: 28 Aug 2014, 21:54
by Guest
The game probably took over 3 hours to play. Seriously, who has time for such long games? And even if you did have such leisure time, you still have to have toilet breaks, food breaks, and other basic necessities.
Hi again,

What is better? Play one, longer game or a few not interested? I stay for first option.

Re: Cursed Ravine

PostPosted: 28 Aug 2014, 21:57
by kontr
I think if we hadn't implemented multiplayer speed there would be less people playing the game now. I think it's a shame that the majority of people only play one map though.
On that subject, multiplayer speed is actually reason why I stopped playing this game. Maybe I was just plain lucky, but before its introduction, I had played about 20 games (if memory serves), and I enjoyed them all, even if I got my ass kicked, which was almost always. But at least players would say "gg, thanks for game, bye". Some time after MP speed, situation degraded to this state: I sit in the room ready to start game, map different from Cursed Ravine, with game speed lower than 2x. Most players do hit & run (disconnect before I type "hi"), some of them repeatedly. Those who stay for a few seconds will type "2.5x 2x", with occasional "noob", and leave before I have a chance reply them (some guy even wanted 2x on Coastal Encounter Scored). If by any chance I get into game (on Cursed Ravine of course), most people just quit before peace-time or after 10 minutes of game, not even saying "crap, i must go" or something.

So yes, you have more players, but I still think it was easier to get a complete game with fewer players, let alone decent one. Don't get me wrong, I would be first to vote for higher game speed, but I would think of maybe 1.5x or 1.75x max. But hey, that's just me ;)
Hello,
I understand you fully and do not these "players". They are kids, I bet.

Re: Cursed Ravine

PostPosted: 28 Aug 2014, 23:05
by The Dark Lord
I think if we hadn't implemented multiplayer speed there would be less people playing the game now.
I'm not so sure. It may have attracted some new people who never played the game before and weren't used to its slow nature, but it also scared away some of the 'ancient' players. Correct me if I'm wrong, but isn't the number of players these days more or less equal to the number of players that used to play the Remake before the speed change? I'm sure the graphs can tell us. :)

However, there is something else bothering me: why is the player count so extremely important? It's not like nobody played the Remake before the change. I'm disappointed to see that the player count is more important than the spirit of the game.
You already said you think it's arrogant if someone thinks that 60 pt and x1 is the 'true' way to play this game, but I'm not ashamed to admit that I really think x1 is the true way. This game was not designed for fast-paced gaming. This is no Starcraft II or a similar modern RTS game. Some will hate me for this, but: let people who think x1 is too slow remove themselves from the community so we can play the game as we are supposed to. These speed settings have really seperated the community. It's as good as impossible to play anything else than Cursed Ravine with x2.5/x2/85 pt settings or something similar, except when we play with TeamSpeak players. IF we play with those settings, it's a trollgame because it's impossible to play properly with such speeds (and anyone who denies that has nothing to do here).
We need to get rid of these speeds so the community will be reunited, the noobs described by Duke Valennius will vanish and the world of KaM will rejoice!

This post was written not by the friendly and just global moderator known as The Dark Lord, but by the appallingly arrogant, conservative and rather radical player The Dark Lord. :P

Re: Cursed Ravine

PostPosted: 28 Aug 2014, 23:32
by kontr
I think if we hadn't implemented multiplayer speed there would be less people playing the game now.
I'm not so sure. It may have attracted some new people who never played the game before and weren't used to its slow nature, but it also scared away some of the 'ancient' players. Correct me if I'm wrong, but isn't the number of players these days more or less equal to the number of players that used to play the Remake before the speed change? I'm sure the graphs can tell us. :)

However, there is something else bothering me: why is the player count so extremely important? It's not like nobody played the Remake before the change. I'm disappointed to see that the player count is more important than the spirit of the game.
You already said you think it's arrogant if someone thinks that 60 pt and x1 is the 'true' way to play this game, but I'm not ashamed to admit that I really think x1 is the true way. This game was not designed for fast-paced gaming. This is no Starcraft II or a similar modern RTS game. Some will hate me for this, but: let people who think x1 is too slow remove themselves from the community so we can play the game as we are supposed to. These speed settings have really seperated the community. It's as good as impossible to play anything else than Cursed Ravine with x2.5/x2/85 pt settings or something similar, except when we play with TeamSpeak players. IF we play with those settings, it's a trollgame because it's impossible to play properly with such speeds (and anyone who denies that has nothing to do here).
We need to get rid of these speeds so the community will be reunited, the noobs described by Duke Valennius will vanish and the world of KaM will rejoice!

This post was written not by the friendly and just global moderator known as The Dark Lord, but by the appallingly arrogant, conservative and rather radical player The Dark Lord. :P
Hi,
Do you have some raw files (3 types) of your games, please? I would like to see your skills, as you described yourself as a veteran. Would be great too see your best games.
I agree with you completely. x1 is the proper speed, but no one plays that there (I mean, I have never seen one).
You are right: 2.5/2 is too fast.
But anyway, 1.5/2 would be best for me (of course with knowledge, where to put buildings): I play simcity strategy, so there is not rush to attack.

Re: Cursed Ravine

PostPosted: 29 Aug 2014, 00:26
by Ben
Do you have some raw files (3 types) of your games, please? I would like to see your skills, as you described yourself as a veteran. Would be great too see your best games.
The Dark Lord doesn't play much. Don't get me wrong: He is a good player. Still, there are better players yet and more content elsewhere.

If you insist on seeing some "pro" players, I have some pretty modern shoutcasts on my channel: https://www.youtube.com/channel/UCKBFrx ... oJw/videos

I have also provided a replay of a game played on Rich Land. I can guarantee that at least 6/8 of these players are better than any you've encountered on the public release ;)

Re: Cursed Ravine

PostPosted: 29 Aug 2014, 07:34
by The Dark Lord
Oh, I used to be 'veteran' I guess, but my skills shrunk and I'm very unstable right now. Sometimes I do well, often I do not. If you want a replay where I play really well I'd have to dig very deep. Deeper than I want, because I would need to download older versions of the game just to watch those replays.

Re: Cursed Ravine

PostPosted: 29 Aug 2014, 10:27
by Guest
Do you have some raw files (3 types) of your games, please? I would like to see your skills, as you described yourself as a veteran. Would be great too see your best games.
The Dark Lord doesn't play much. Don't get me wrong: He is a good player. Still, there are better players yet and more content elsewhere.

If you insist on seeing some "pro" players, I have some pretty modern shoutcasts on my channel: https://www.youtube.com/channel/UCKBFrx ... oJw/videos

I have also provided a replay of a game played on Rich Land. I can guarantee that at least 6/8 of these players are better than any you've encountered on the public release ;)
Dear Ben,
I have just seen this:
https://www.youtube.com/watch?v=jTMmdak ... rxP_EVsoJw

Some other games have very "not comfortable for users camera movement". I would be grand to get some raw files (3 types) to see replays.
But white player did mills. It is a huge mistake. And the blue built inn so early.
Unfortunately, they did not use unbeaten strategy, called SimCity, they did not expand cities after pt.
Ben, Is there any ability to meet you online soon? My nick would be SimCity.

Cheers!

Re: Cursed Ravine

PostPosted: 29 Aug 2014, 10:38
by The Dark Lord
Do you have some raw files (3 types) of your games, please? I would like to see your skills, as you described yourself as a veteran. Would be great too see your best games.
The Dark Lord doesn't play much. Don't get me wrong: He is a good player. Still, there are better players yet and more content elsewhere.

If you insist on seeing some "pro" players, I have some pretty modern shoutcasts on my channel: https://www.youtube.com/channel/UCKBFrx ... oJw/videos

I have also provided a replay of a game played on Rich Land. I can guarantee that at least 6/8 of these players are better than any you've encountered on the public release ;)
Dear Ben,
I have just seen this:
https://www.youtube.com/watch?v=jTMmdak ... rxP_EVsoJw

Some other games have very "not comfortable for users camera movement". I would be grand to get some raw files (3 types) to see replays.
But white player did mills. It is a huge mistake. And the blue built inn so early.
Unfortunately, they did not use unbeaten strategy, called SimCity, they did not expand cities after pt.
Ben, Is there any ability to meet you online soon? My nick would be SimCity.

Cheers!
Haha, that's a problem if you only play Cursed Ravine: you don't know much about other maps. Golden Cliffs is a map with a 'slow start': you are forced to build according to the traditional build order (school --> inn --> stonemason --> woodcutter) instead of school --> woodcutter.
In my opinion expending your town after peacetime is only useful if your economy wasn't already strong enough or if all raw materials will be depleted so you can trade stuff you overproduce for gold/coal. In a 1v1 game on a 6 player map, that is unlikely to happen.

Re: Cursed Ravine

PostPosted: 29 Aug 2014, 10:45
by kontr
Haha, that's a problem if you only play Cursed Ravine: you don't know much about other maps. Golden Cliffs is a map with a 'slow start': you are forced to build according to the traditional build order (school --> inn --> stonemason --> woodcutter) instead of school --> woodcutter.
In my opinion expending your town after peacetime is only useful if your economy wasn't already strong enough or if all raw materials will be depleted so you can trade stuff you overproduce for gold/coal.
Dear Veteran,
Let's check that. We can meet on Cursed Ravine. I can learn Golden Cliffs (one location) so we can meet on Golden Cliffs later.
However, I played (very bad then) on Golden Cliffs and could not confirm other than (school-stonemason/woodcutter and so on) building order. Like inn after school? Too bad for me. Really.
Unfortunately, I cannot agree with your last sentence: expanding is the key of the game. This is economy game, not Mortal Combat.

Best!

Cheers again!

Re: Cursed Ravine

PostPosted: 29 Aug 2014, 11:35
by pawel95
Be happy with that shoutcast. If you want Replays get to the TS Server, maybe you will find there some good games.
I have some good replays on my computer but they are mostly from RC Releases that you probably don´t have, so you can´t watch them anyway anymore :wink:
Sure you can also win many games with your fighting after PT even if your Army after PT is bad (6) :@

Also you can watch games LIVE in the newest release and learn from these games...

Re: Cursed Ravine

PostPosted: 29 Aug 2014, 11:46
by dicsoupcan
Haha, that's a problem if you only play Cursed Ravine: you don't know much about other maps. Golden Cliffs is a map with a 'slow start': you are forced to build according to the traditional build order (school --> inn --> stonemason --> woodcutter) instead of school --> woodcutter.
In my opinion expending your town after peacetime is only useful if your economy wasn't already strong enough or if all raw materials will be depleted so you can trade stuff you overproduce for gold/coal.
Dear Veteran,
Let's check that. We can meet on Cursed Ravine. I can learn Golden Cliffs (one location) so we can meet on Golden Cliffs later.
However, I played (very bad then) on Golden Cliffs and could not confirm other than (school-stonemason/woodcutter and so on) building order. Like inn after school? Too bad for me. Really.
Unfortunately, I cannot agree with your last sentence: expanding is the key of the game. This is economy game, not Mortal Combat.

Best!

Cheers again!

Dear cursed ravine lover,

i cannot agree with your last sentence. although this game is economy focused, if you are unable to fight well in battle you will still lose. and if you expand after pt you have most likely lost many soldiers because you did not pay any attention to them making you lose the game. after all it is a real time strategy game, not sim city.

cheers