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Mission files document released!

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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 05 Jan 2007, 15:22

ok sure, erm i will use my mission 2 of KAM TSK (fully explaned, in dutch :p)

!ADD_GOAL 3 1 0 1 // Syntax: "ITEM*" "0= not allowed to kill, 1= allowed to kill" "ALWAYS 0" "PLAYER"

ITEM*:
- 2= this doesnt matter :S i dont know what the ADD_GOAL with 2 does, lik e i asked in previous post
- 3= All schools + all castles + all storehouses
- 4= All troops

I hope u understand it now :). If u need to know other functions, just ask
or add me on msn for faster taleking. TheUnknow007 @ hotmail . com

Nick
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 05 Jan 2007, 15:40

WOW!
Thank u^^
Yea, now i know almost everything expect the !ADD_GOAL 1 0 500 1200...
BUt im sure, well find it out!
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hugo

Rogue

Posts: 52

Joined: 18 Dec 2006, 23:00

Website: http://kam.vanmeijeren.nl

Location: Roden,The Netherlands

Post 05 Jan 2007, 17:17

We now know as good as anything about all the commands on our forum.

I don't know if you're that far already, but we made an automatic decoder ?nd encoder for the files.

See or fanwork/development forum on: http://kam.vanmeijeren.nl/forum (yes in Dutch, but you should be able to finde the link to the DOS program).

Hugo
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 05 Jan 2007, 17:22

hmmm i dont know this one exactly + why it is for?
!SET_AI_START_POSITION 99 73


Nick
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hugo

Rogue

Posts: 52

Joined: 18 Dec 2006, 23:00

Website: http://kam.vanmeijeren.nl

Location: Roden,The Netherlands

Post 05 Jan 2007, 17:58

hmmm i dont know this one exactly + why it is for?
!SET_AI_START_POSITION 99 73


Nick
It defines the startposition from the AI --> Startposition = The AI's Castle.

Hugo
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 05 Jan 2007, 18:00

no this sint right, i just figured it out.
Its the location need by the AI attack to say which building is closest to attack

Nick

ps: HUGO: ben jij de beheerder van nl forum?
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hugo

Rogue

Posts: 52

Joined: 18 Dec 2006, 23:00

Website: http://kam.vanmeijeren.nl

Location: Roden,The Netherlands

Post 05 Jan 2007, 18:41

ps: HUGO: ben jij de beheerder van nl forum?
Tja, nogal wiedes h?? Iemand met dezelfde naam, zelfde woonplaats en zelfde avatar op een KaM forum...?!

Dan ben jij blijkbaar de Nick van ons forum, en heb ik zojuist iets uit jouw eigen aantekeningen geplaatst... LoL.. :mrgreen:


For English guests who don't understand a f**k of anything written above, just ignore, we just found out he's the same guy from our forum who discovered what all the commands mean... LoL... :mrgreen:


Hugo
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olegasole

Knight

Posts: 418

Joined: 12 Aug 2006, 22:00

Website: http://olegaasole.wetpaint.com/

Location: Canada, Toronto, Ontario

Post 05 Jan 2007, 23:59

wow wat language was that?
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hugo

Rogue

Posts: 52

Joined: 18 Dec 2006, 23:00

Website: http://kam.vanmeijeren.nl

Location: Roden,The Netherlands

Post 06 Jan 2007, 09:32

wow wat language was that?
Dutch. :mrgreen:


Hugo
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olegasole

Knight

Posts: 418

Joined: 12 Aug 2006, 22:00

Website: http://olegaasole.wetpaint.com/

Location: Canada, Toronto, Ontario

Post 07 Jan 2007, 21:51

dutch niice....
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Litude

User avatar

King Karolus

Posts: 1233

Joined: 01 May 2006, 22:00

Website: http://www.knightsandmerchants.net

Location: Finland

Post 08 Jan 2007, 14:33

So unless I'm mistaken, every single command has been figured out by Nick, but all the documents are in Dutch?
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hugo

Rogue

Posts: 52

Joined: 18 Dec 2006, 23:00

Website: http://kam.vanmeijeren.nl

Location: Roden,The Netherlands

Post 08 Jan 2007, 16:12

So unless I'm mistaken, every single command has been figured out by Nick, but all the documents are in Dutch?
Yes, you're quite right.

I can give you the link to the topic on our forum, where also the documents with the explaination of the commands can be found, but I wonder if you would understand it.

Here's our topic, people who speak a little German, probably understand more of it...:

http://kam.vanmeijeren.nl/forum/viewtopic.php?t=335


When there is a definitive version available (right now there are still things unclear and when we find out what those things mean we'll add them) I can translate the complete document to English, in the meanwhile you can try to use Babelfish or something like that...

(Or just ask me, and I'll sort it out for you..)

Hugo
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 08 Jan 2007, 16:39

When there is a definitive version available (right now there are still things unclear and when we find out what those things mean we'll add them) I can translate the complete document to English, in the meanwhile you can try to use Babelfish or something like that...
Haha, i dont think babelfish will work very good. Im not using good dutch in my doc :p. Also i soon gonna upload the def dutch version. 2 commands arent explained :O

Nick
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Merchator

Sword Fighter

Posts: 336

Joined: 27 Dec 2006, 23:00

Location: Germany

Post 08 Jan 2007, 17:01

Ive read the topic in your forum, and i knew already everything, only this Add goal 2...
NIce one, but the radius @ clear_up can be bigger than 18, 25 works, too...not always, but it works. I think if the map is bigger the CLEAR_UP= values can be bigfger, too.
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olegasole

Knight

Posts: 418

Joined: 12 Aug 2006, 22:00

Website: http://olegaasole.wetpaint.com/

Location: Canada, Toronto, Ontario

Post 10 Jan 2007, 00:39

yo nick you are good join our forum man! :wink:

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