Rogue
Posts: 54
Joined: 20 Oct 2011, 22:00
KaM Skill Level: Beginner
Yahoo Messenger: garnuthorn
Location: Green Bay, WI
Archers, once overpowered killing machines, now....
Yes, before they were overpowered, but I took four squadrons, 20 of axe fighters, 20 lance carriers, 20 bowmen for support with 10 scouts in the final battle of TSK mission 4 against the enemys' last standing army after leaking out the towers with some militia.
Guess what, after a line approach, no army left, my army that is. I took out a lot of troops, but most of the enemy's casualties I count among my melee troops taking them out, not the archers. All they did was shoot glorified darts.
Maybe the archers are now under powered, especially the bowmen. Here's an idea, though, if you have to raise the archers power to their original power just so they have somewhat more strength than before, to be fair to multiplayer: keep the current strength constant for archers separate in multiplayer; raise it for single player.
Then again, perhaps I need 40 axe fighters, 20 lance carriers, 20 scouts and 35 bowmen for that last encounter. I can't say I had this much difficulty in TSK under the TPR engine simply because I don't have a record of a regularly played experience in that engine.