Post 12 Sep 2012, 13:35 by Leeuwgie
I heard several players all suggest different changes, which to me is an indicator that the map is fairly balanced. Since there is no solution yet to prevent towerspam, after testing it the first time I saw Mully (loc 1) building all the way down to place towers on the western bridge and even further to the south. So I decided to make a ditch below loc 1 to prevent it from happening again. I usually don't create bridges on my maps because of scenarios like this. Later I saw Matt do the same trick on loc 4 (screenshot posted in the tower topic) and Bo on loc 8. I guess one of the main reasons they spam towers is that there is too much space available. I think they could still spam towers now but I've made it a bit harder for them. Talking in skype to Mathew yesterday when showing him the update the first thing he said was '' you, tiny, little, annoying #@!$%^$@%$^%$##!!##'' which is a good sign for me hehe. So after creating a ditch for loc 4 and 8 I also decided it would be fair if loc 5 had the same change too. I'm not sure that with the ditch created for loc 5 it's too hard for loc 5 to defend now. So after testing it I might relocate it again. The only other thing I changed is make it a little easier to place a 2nd goldmine for loc 4. I'm not completely convinced that it's a good choice since loc 2 also has to build further to build his 2nd goldmine. I personally think loc 2 is the hardest to play since iron is most far away. On the other hand loc 2 has gold + coal fairly close so it think it's balanced enough. If you ask me what my favorite locs are I would say 3 and 8 first and then 1 and 5. About map making in general, I think it's a real challenge to balance things out while prevent it from being a mirror. So yes stone is further away for loc 4 but it isn't the only loc where stone isn't just around the corner. I had no difficulties when playing on loc 4 yet. What I like about 4 is that it's very easy to place some fishers pretty early in the game and it has probably the most building space. However, the main reason I updated it had nothing to do with balance since there were still some annoying steep tiles left (especially underneath some trees). Mostly for loc 2, 3 and 7.
Thanks for your suggestions, it really helps me balancing things out.
To
No matter what, always keep smiling ~ Bassie (from Bassie & Adriaan)