Rendering bug
PostPosted: 29 Aug 2012, 11:04
We discovered a bug with rendering that effected certain GPUs relating to the way height transforms tiles as triangles. Here are some screenshots from around the kingdom showing the difference:
CORRECT
INCORRECT
CORRECT
INCORRECT
CORRECT
INCORRECT
CORRECT
INCORRECT
Please note that only a few people will be seeing the "incorrect" rendering in-game, because it only effects certain GPUs. Most of you should already be seeing the "correct" version.
Which do you prefer? The "correct" ones are the way original KaM does it, and we think the terrain looks better/more interesting like this. We also want the game to look the same on all GPUs obviously.
As a result of fixing this we will no longer be supporting OpenGL 1.4 (our previous requirement), our minimum requirement will be OpenGL 1.5. If you have an old computer take a look at the top of the menu where the version is displayed and let us know if you have OpenGL older than 1.5. We'd like to know how many of you are out there to see whether it's worth implementing a solution for old OpenGL versions.
Cheers,
Lewin.
CORRECT
INCORRECT
CORRECT
INCORRECT
CORRECT
INCORRECT
CORRECT
INCORRECT
Please note that only a few people will be seeing the "incorrect" rendering in-game, because it only effects certain GPUs. Most of you should already be seeing the "correct" version.
Which do you prefer? The "correct" ones are the way original KaM does it, and we think the terrain looks better/more interesting like this. We also want the game to look the same on all GPUs obviously.
As a result of fixing this we will no longer be supporting OpenGL 1.4 (our previous requirement), our minimum requirement will be OpenGL 1.5. If you have an old computer take a look at the top of the menu where the version is displayed and let us know if you have OpenGL older than 1.5. We'd like to know how many of you are out there to see whether it's worth implementing a solution for old OpenGL versions.
Cheers,
Lewin.