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BloodTree`s map storage

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thunder

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Moorbach's Guard

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Joined: 15 Apr 2012, 12:11

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Post 10 Apr 2013, 21:51

Re: BloodTree`s map storage

Hi!
Im happy to see you make 1v1 map with your own style! -I remember 'horseland'- that was an amazing recopy-
It is a good job, but still need some little changes.
For example:
-Check the sides or margin of the stonemason with sliders. /-can worker/-can elevate funvtions. now these buttons how i seen are on the massage line.
-little more terrian elevation would to be as an image
-maybe tryto divide a little bit the centre, multi fighting area. /-now it remind me a little bit to Massage4P
-try to use more kind of grass
-spam a little bit more object also
It will be a good 1v1 map! there are enough space for a large city also,

Not bad:) remind me on a Rorshach test. or a butterfly, or a breath? i dont know, but i like the beaches:)
Sorry, i jsut hallucinated wondering.
have colourful day!

t

ui:
which tree is THE wood?;P

and i seen another map in the coverpost(a fighting mapo?), Is that finished? are you still working on it?
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BloodTree

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Post 11 Apr 2013, 14:12

Re: BloodTree`s map storage

New 4 player Fight map "Will you be at home tonight"

Image
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Last edited by BloodTree on 14 Apr 2013, 03:50, edited 4 times in total.
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sado1

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Post 11 Apr 2013, 19:23

Re: BloodTree`s map storage

New 4 player Fight map "Will you be at home tonight"
You get 10 golden potatos for the most original map name ever
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Jeronimo

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Knight

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Joined: 24 Feb 2011, 23:00

Post 11 Apr 2013, 19:24

Re: BloodTree`s map storage

BloodTree, you have quite an obsession with trees.
Your lastest new map names and designs... hahaha :)

I hope these trees are good ones, and not evil as your avatar shows.
But don't misunderstand me, I like this.
KaM Skill Level: Jeronimo
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Ben

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Post 12 Apr 2013, 02:49

Re: BloodTree`s map storage

This would be a great mission to edit for a dynamic scripted mission. Using a unique script, you could make the objective for a player (for example) 10 of his soldiers to the other side of the map.
I used to spam this forum so much...
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BloodTree

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Barbarian

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Location: Latvia

Post 13 Apr 2013, 13:02

Re: BloodTree`s map storage

Will you be at home tonight 8p
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Last edited by BloodTree on 14 Apr 2013, 03:49, edited 1 time in total.
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BloodTree

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Location: Latvia

Post 13 Apr 2013, 17:37

Re: BloodTree`s map storage

My three map seems to be finished and i would love to see them in next update release.
list.
The wood
Will you be at home tonight 4p
Will you be at home tonight 8p

Possible download them at TS too.
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Lewin

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KaM Remake Developer

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Location: Australia

Post 14 Apr 2013, 03:18

Re: BloodTree`s map storage

The water doesn't flow right, use magic water in Krom's editor.
Also, why do you need 4P and 8P versions? People can play the 8P version with 4P or 8P.
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BloodTree

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Barbarian

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Post 14 Apr 2013, 03:59

Re: BloodTree`s map storage

The water doesn't flow right, use magic water in Krom's editor.
Also, why do you need 4P and 8P versions? People can play the 8P version with 4P or 8P.
Water fixed.
8 players version is team army vs team army. And 4P version is where each players have independent army. But if you want you can just attach 8 player version.
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Ben

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Post 14 Apr 2013, 05:27

Re: BloodTree`s map storage

Yeah, please don't include separate versions for 8p and 4p. Personally, I'd like it if there we just had one Border-rivers and Warfare in the Wilderness maps, too. I think that the only reason that these maps were made like this in the first place is because there were so few maps in the remake at the time. Clearly, that isn't the case anymore.
I used to spam this forum so much...

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