Re: Across the Desert fix
But then...
Ok I can live with 1 extra builder, some trees if needed... (SOME)
But unlocked woodcutter/quarry 'to set up your base a little faster IF YOU WANT' I don't really think that you have a choice if it's there...
Please remove it I really don't think that it fits the map.
Then, 'loc 6 is too vulnerable'.
I think no, closing it will only affect the gameplay when playing top vs bottom,
where I think the fact that it's hard to defend compensates perfectly with the easy way loc 3,4 can be defended.
If we want camping games then I think DOW/TSR/BR already fit this type of game.
Again I'd like to emphasize on the fact that Across is supposed to be a hard map...
Imagine TDL adding 20 stone, 20 timber, 20 gold, 2 serfs, 2 builders, 30 food and preunlocked woodcutter/stonemacon on Warfare...
I've played this map several times and indeed it's hard, but it's perfectly playable, just not with 40 builders, 15 farms like you can do on Wilderness for example.
So no need of extra timber, space, mountains to defend, pre-unlocked woodcutters or trees. (maybe on some locs, but not more than 5)
Just balancing amount of coal/gold, fixing some glitches...