I can agree with most of it, but not with
Loc 6:
No: Closed 2/5 entrances so you don't need to spend 10 mins building towers.
No: Trees near your stone for a fair start just like the others locs.
No: Added some more farmland.
No: Removed 2nd rock and placed trees there.
Yes: Some extra layers of coal at edge of coalfield so your 1st coalmines last longer.
Loc 6 is really really behind other locs... At least "Trees near your stone" is needed, imo.
Yes, that's the first thing I thought about when I wanted to balance this map, loc 6 really need some trees near his stone. Anyway, maybe it was better to post my 1st versions here earlier and work from there. I've now started over from the original and only applied the critical changes:
In this version they include:
Few more trees for each player except 2
Possibility to mine an extra 100 goldore for each player
Little more coal on the map except for 6 and 2
Replaced some sand for grass to have more farmingspace (1,3 and 6)
Removed a few annoying stones and bushes (only near storehouses)
Removed few trees from coal (1 and 5)
In this version they don't include:
Bridge
Extra space for 3
Closed entrance between 1 and 6
Prebuild woodcutter/quarry
Foodchanges
Starting pony removed
Extra sight from start
Etc.
Most people I spoke wanted for instance no startinghorse and wanted the prebuild option but I won't add it if the majority here is against it. So if you want other things changed here is the place to post it.
New version 0.4:
http://www.mediafire.com/?eyj01t6ox6qgxld