AI attacks bug in KaM Remake
Vas reported a bug in AI attacks loading from DAT script. Attacks were not properly reset inbetween parsing. Example:
With such layout the attack from player 3 would have TAKEALL and DELAY 12000 applied to it. If you resaved the map in Remakes MapEd it would write these fields.
Presumably this bug existed since at least version r4001. Please check your maps.
- Code:
... player 2 setup ... !SET_AI_ATTACK TYPE 0 !SET_AI_ATTACK TOTAL_AMOUNT 1 !SET_AI_ATTACK TAKEALL !SET_AI_ATTACK COUNTER 12000 !SET_AI_ATTACK TARGET 2 !COPY_AI_ATTACK 0 ... snip ... player 3 setup ... !SET_AI_ATTACK TYPE 0 !SET_AI_ATTACK TOTAL_AMOUNT 9 !SET_AI_ATTACK TARGET 2 !COPY_AI_ATTACK 0
Presumably this bug existed since at least version r4001. Please check your maps.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de