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Collecting data

PostPosted: 08 Mar 2013, 05:10
by H.A.H.
Is KaM remake collecting any player data so we can look into these stuff to help determine balance, or is it possible that it does so? For instance, send (some) game related data after a game to a central server which collects all data and produces a report.

Most issues related around game balance are often what players feel. However, if data could be collected, those feelings can be expressed in terms of too high/too low numbers. Then, after analysing the data, it is possible to discuss certain outcomes, and influences, more directly.

Also, a small change in economy can have a very large impact on other aspects of the game. These can be measured this way.

Example criteria:

1. number and types of civilians
2. number and type of troops killed by source (arrow, bolt, stone, lance, axe, sword)
4. avg. number of serfs by task (deliver/gather) by good
5. number of ticks where serfs wait for other serfs (traffic jams)
6. map played
7. percentage of map visible
8. etc...

Re: Collecting data

PostPosted: 08 Mar 2013, 10:12
by Da Revolution
I think this would make stuff way too complicated and also most of those data has no added value at all.
Number 6 is already available though: http://www.kamremake.com/servers/

Re: Collecting data

PostPosted: 08 Mar 2013, 10:35
by Krom
It would be interesting to gather those stats and show them to the player in a form of achievements. Collecting those stats to improve balance sounds interesting, but there are way to many stats to analyze perhaps ..