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Technological levels in KAM :)

PostPosted: 31 Mar 2013, 07:10
by Remake 2012
Hello all ! :)

Granary. Very interesting building. Why? It can fit an unlimited amount of food and everything else. It was necessary to do something about it. I have an idea:

- Limit the amount of each resource in the granary.
- Insert the possibility of developing a granary by:

- In school:
Icony [economy]
# Science (allows for better alignment of resources in the granary)
- Science: Level 1 Basic (+ 5 gold)
- Science: Level 2 Advanced (+ 10 gold)
- Science: Level 3 Expert (+ 15 gold)

# Woodwork (allows for better building shelves)
- Woodwork: Level 1 Basic (+ 4 + 1 board stone) [increase the capacity of the granary]
- Woodwork: Level 2 Advanced (+ 4 boards + 3 stones)[increase the capacity of the granary]
- Woodwork: Level 3 expert (+ 5 boards + 4 stones)[increase the capacity of the granary]



It works like this:

Helpers take gold to the school (or stone and wood into the storehouse to build "new shelves") and discover science
Increase the capacity of the granary, because helpers "better" arranged resources. (This does not require any new graphics and animation!)


////////////////////////

Towers: He still complain about their accuracy. Maybe it was worth it to do something in this direction?

In school:
Icony [Military]
# accuracy
- Accuracy: Level 1 (increases of 20% accuracy defensive towers) [cost 5 gold]
- Accuracy: Level 2 (increased by 50% accuracy defensive towers) [cost 10 gold]
- Accuracy: Level 3 (tower always hits) [cost 15 gold]

# magazine
- Magazine: Level 1 (the ability to have 6 stones in the tower) [cost 5 gold, 2 boards]
- Magazine: Level 2 (the ability to have seven stones in the tower) [cost 7 gold, 2 boards]
- Magazine: Level 3 (the ability to have 8 stones in the tower) [cost 12 gold, 2 boards]

///////////////////////////////////////

In Barracks:

New icon: Tower, if we click icon tower we have another two icon:

icon Militia: Hit only Kill units only who fight from a distance*
icon Bowman: Hit units only who fight in melee*
icon X : cancel settings (default)
(*for all towers)

Re: Technological levels in KAM :)

PostPosted: 31 Mar 2013, 11:08
by Nissarin
I don't think such a thing will "fit" into KaM but anyway..
# Science (allows for better alignment of resources in the granary)
What this alignment is supposed to do ?
# Woodwork (allows for better building shelves)
- Woodwork: Level 1 Basic (+ 4 + 1 board stone) [increase the capacity of the granary]
- Woodwork: Level 2 Advanced (+ 4 boards + 3 stones)[increase the capacity of the granary]
- Woodwork: Level 3 expert (+ 5 boards + 4 stones)[increase the capacity of the granary]
Whatever.. I tend to block pretty much everything (even food) so I don't really care.
Towers: He still complain about their accuracy. Maybe it was worth it to do something in this direction?
(...)
No.
In Barracks:
What if you don't have/lost barracks ?
New icon: Tower, if we click icon tower we have another two icon:
(...)
I'm not sure if this is really necessary or in other words I'm unable to imagine situation when this would be useful at all.

Re: Technological levels in KAM :)

PostPosted: 31 Mar 2013, 14:01
by dicsoupcan
My apologies paker, but after reading this post.....i have no clue what you are trying to say :$

Re: Technological levels in KAM :)

PostPosted: 31 Mar 2013, 14:15
by Krom
@Remake2012: Indeed, keeping more wares in Storehouse is a sign of weaker player. Usually everything made goes right into warfare/food.

I do like the idea of upgrades in general. Maybe with adding more ware types before it. E.g. Gold+Iron+Leather = Book. And books are resources used by scientists to develop things )