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MegaMap Project

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thunder

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Post 30 May 2013, 07:59

Re: MegaMap Project

thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Vas
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Koczis12
Remake2012
Welcome Jero, and Andreus in this team!:)
Last edited by thunder on 31 May 2013, 12:44, edited 2 times in total.
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Remake 2012

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Post 31 May 2013, 12:21

Re: MegaMap Project

hehe. Ok :D
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thunder

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Post 01 Jun 2013, 09:42

Re: MegaMap Project

Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Vas
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Koczis12
Remake2012
Dicsoupcan
Kamykos(Area6th)
Piko(Area2nd)
Islar(Area10th)
Step by step! Nice!:) Map is arrived to TDL. Just WoW:)
Still waiting 7 mapmakers to drawing fighting zone.:) Anyone?
Last edited by thunder on 06 Jun 2013, 07:06, edited 2 times in total.
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woloszek

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Post 05 Jun 2013, 09:19

Re: MegaMap Project

wow we just have 16 mapmakers :) fantastic organization ^^
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thunder

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Post 05 Jun 2013, 09:42

Re: MegaMap Project

;)
and still waiting another 6 mapmakers;)
and the map is under processing:)
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woloszek

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Post 05 Jun 2013, 16:39

Re: MegaMap Project

now 5 mapmakers :P
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Islar

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Post 05 Jun 2013, 16:44

Re: MegaMap Project

i would like to join. It likes my very funny. :)
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thunder

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Post 14 Jun 2013, 12:40

Re: MegaMap Project

Nobody worries, the map is under processing:) Be patiente guys!
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thunder

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Post 29 Jun 2013, 12:35

Re: MegaMap Project

Hey Wolo!
Now your turn is started;)
I wish good job!
t
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Lewin

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KaM Remake Developer

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Post 29 Jun 2013, 12:52

Re: MegaMap Project

Looks awesome :)
I will take one of the small areas (like 9 or 10)

EDIT: Why don't you get more people working in parallel? For example the sections DI, BE, KO and HE could be made right now because they don't connect to existing areas. Then you could copy/paste the sections into the master copy (using Krom's editor).
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woloszek

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Post 29 Jun 2013, 13:00

Re: MegaMap Project

wow! Now that I have a very difficult job to do. :-P

Edit:
Lewin .. Unfortunately, the editor Krom, not all objects that have kam remake ... and many of them are removed after opening ... ;/
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thunder

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Moorbach's Guard

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Joined: 15 Apr 2012, 12:11

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Post 29 Jun 2013, 13:48

Re: MegaMap Project

Thunder
TO
The Dark Lord

Woloszek
Ben
Sado
Menszu(Area 8th)
Vas
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Koczis12
Remake2012
Dicsoupcan
Kamykos(Area6th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
Joker(Area5th)

Hello Lewin!
:)
Welcome in this project! I really hope everybody will enjoy it:)

I know this way to work as chain are just too slow, but without copy-paste function between maps is hard to solve the paralell progress :( without losing some objects.
(Maybe if we could get some copy-paste rainforcement from Developers;) -just joking;) )

I like this chain method, because everybody will see his part what should to do. (so maybe huge contrast wont be there.)

Anyway Area 3,5,7 is still free;) so just let sign me please if you would like to draw.

t
Last edited by thunder on 06 Jul 2013, 11:09, edited 2 times in total.
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Ben

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Post 29 Jun 2013, 13:51

Re: MegaMap Project

Chain method is definitely better! Having everyone work at once would be just crazy! :P
I used to spam this forum so much...
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Lewin

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Post 29 Jun 2013, 13:55

Re: MegaMap Project

(Maybe if we could get some copy-paste rainforcement from Developers;) -just joking;) )
I'm already working on that ;)
It's using the clipboard (same place as CTRL+C is stored) so you can paste between multiple instances of the KaM Remake, or within the same instance (as long as you don't CTRL+C anything in the meantime).
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The Dark Lord

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Post 29 Jun 2013, 14:24

Re: MegaMap Project

I'm afraid we already lost some objects, because I made my part with Krom's map editor. I tried to copy/paste with Remake, but that's not possible. :/

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