Page 17 of 18

Re: MegaMap Project

PostPosted: 25 Sep 2013, 20:02
by kocsis1david
I fixed it.

Re: MegaMap Project

PostPosted: 26 Sep 2013, 17:20
by thunder
Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/
Dicsoupcan
Kamykos(Area6th)
Joker(Area5th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
The Viking(Area7th)
David(AreaVa)

Bence(AreaVo)
Köszönjük David;)!

Bence tiéd a pálya! Csak lazán;)
GG!

Re: MegaMap Project

PostPosted: 26 Sep 2013, 17:43
by Kamykos
The water connected to Dark Lord's water isn't consistent in flow direction!!! :O
Image
Hahaha :D. I'm waiting for the new season by the way.

Good luck Bence! :P

Re: MegaMap Project

PostPosted: 29 Sep 2013, 07:46
by Bence791
Sorry guys that it took so long, but I couldn't find time for it :(

GG MM

Re: MegaMap Project

PostPosted: 29 Sep 2013, 07:57
by Menszu
Awesomeeee ! So when we play? Who's up for first game today? :D

Re: MegaMap Project

PostPosted: 29 Sep 2013, 11:54
by Kamykos
Awesomeeee ! So when we play? Who's up for first game today? :D
Count me in ;)

Re: MegaMap Project

PostPosted: 29 Sep 2013, 11:55
by thunder
Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/
Dicsoupcan
Kamykos(Area6th)
Joker(Area5th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
The Viking(Area7th)
David(AreaVa)
Bence(AreaVo)

Finally the day is arrived! :)
I really thank you for the first cooperated map making! i 've never thought seriously it will be working, but you guys you made awsome job!
Thank you for your patiens and the quality job!

I made the final touches, i repaired some visible unconnected tiles, some where just made a little fading, and i gave an unwalkable part to north of TO's loc, because that location is little bit open. I hope to i dont hurt anybody with the small terrian changes. Oh and i repaired some edges of stonehills.

The name was changed because we have too much megamap name with numbers;) so the new name of the map, i hapo everybody will agree:
MegaLand
Thank you again! And lets up to test!

t

Download please Menszu's verion!

Re: MegaMap Project

PostPosted: 29 Sep 2013, 12:26
by Menszu
I think it's a great move with closing a bit TO's base, however I'd propose giving it back to him to make it more visible, like - desert dunes. For now it's disturbing, and player won't know where to place his defences, thinking there's an open terrain.

Edit: or instead if TO have nothing against, we can just use more interventionist fix of mine:

Re: MegaMap Project

PostPosted: 29 Sep 2013, 13:17
by woloszek
NICE!! but which version I should download? Thunders or Menszu's? hmm? hehe

Edit: I agree with menszu. His version will be more understanding for players. :wink:

Re: MegaMap Project

PostPosted: 29 Sep 2013, 13:30
by thunder
I just wouldnt like to make drastic changes. This is why i didnt make elevations. But yes should be visible the margin. so if TO, Shad,Kire and Koczis say okay, for me absolutaly okay.

Re: MegaMap Project

PostPosted: 29 Sep 2013, 13:34
by Bence791
Maybe you should ask To himself to do it? Since it is his work. I'm sure he could make some changes :D

Re: MegaMap Project

PostPosted: 29 Sep 2013, 13:42
by woloszek
yes but quickly, because I want play it :P

Re: MegaMap Project

PostPosted: 29 Sep 2013, 14:12
by thunder
Maybe you should ask To himself to do it? Since it is his work. I'm sure he could make some changes :D
Yes, this is good idea!
So To please download megaland and please find out how can you make a little bit closer your locations (some unwalkable tiles as Menszu suggests also, or some hills etc...). After we can start to making tests and balancing.
(still some bad tiles are there of course(thanks Wolo's warning). If somebody see one please sign here with coordinates and i hope To can repair them also. )

Thank you!

Re: MegaMap Project

PostPosted: 29 Sep 2013, 19:14
by kocsis1david
Location 3 has annoying mushrooms that are unbuildable on. Some tiles are also could be less elevated to allow build.

Re: MegaMap Project

PostPosted: 30 Sep 2013, 02:44
by Ben
I don't see them. Could you give me the coordinates?

Also, is anyone else annoyed by the obvious horizontal seam across the top-middle part of the minimap? It makes my eyes hurt :P