
Former Site Admin
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Joined: 08 Jan 2009, 23:00
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Campy Game
Bence and I take on 6 opponents in Cursed Ravine! I'm playing as "Avril Lavigne" in this game

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
We should have attacked the top-left together right away. Would have saved two hours.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Also, you spent pretty much all the time sieging them... in that time you could have expanded on the whole map and blatantly steamroll them with superior numbers. Well, actually *maybe* you could have outnumbered them through expansion... (more on this lower in this same post).
Maybe they would even have won if they counter-attacked after one of your failed attacks
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
That's not necessarily true. There is a point where expanding your base further does not give any significant bonus. Later, Bence and I started expanding some to sell wooden shields for coal and gold ore; though.
Also, you spent pretty much all the time sieging them... in that time you could have expanded on the whole map and blatantly steamroll them with superior numbers. Well, actually *maybe* you could have outnumbered them through expansion... (more on this lower in this same post).
In addition, if I'm not wrong in Cursed Ravine there even are no resources bar the ones near each starting position!
No reason at all to contest map control!
Even if you expanded all over the map, the advantage you'd get would be actually very little (also because it'd be nullified by the fact that you'd need more serfs for both building and managing the extended delivery requests).
However, understand that in KaM, map control is more important for troop maneuvers and cooperation than for resource collecting. If, say, there was a huge deposits of gold in the center of a map, it would often be better to just use the market than make a long road out to the resources.
[...]
Making a 200-square-long road into the middle of nowhere? It's just not practical in the current game style.
I have no doubt that you are sorely mistaken. These camping noobs (forgive my vulgarityMaybe they would even have won if they counter-attacked after one of your failed attacks) could barely fight defensively, let alone siege a city. Besides, Bence and I had an amazing production, so it was easy for us to retain our army.
Take a look at a map like warfare in the wilderness 8p. If you make a map with about the same idea but less resources near and maybe a bit more in the middle you'll have the situation esthlos sketches (i havent downloaded the example map).
Take a look at a map like warfare in the wilderness 8p. If you make a map with about the same idea but less resources near and maybe a bit more in the middle you'll have the situation esthlos sketches (i havent downloaded the example map).
I'm not so sure about it... their production wasn't that bad either, you had just a few towers for defence and I'm pretty sure I saw at least one moment where their surviving army was pretty big...I have no doubt that you are sorely mistaken. These camping noobs (forgive my vulgarityMaybe they would even have won if they counter-attacked after one of your failed attacks) could barely fight defensively, let alone siege a city. Besides, Bence and I had an amazing production, so it was easy for us to retain our army.
so it was easy for us to retain our army
Esthlos, the point(s) you are talking about were like: Ben left some archers on the battlefield so they came to kill them. They had many soldiers, idd, but that didn't count. I lost all my troops, 1 minute later I already had 15 axefighters, 6 knights, ~15 archers (or more? I don't remember) and many more militia. So did Ben. We trained more troops in 2 minutes than they did in 65 minutes (the pt). They would've had no chance if they attacked anyway. Both our gold and weapon production (=soldierspam) were just much better than the level they could have won againstI'm not so sure about it... their production wasn't that bad either, you had just a few towers for defence and I'm pretty sure I saw at least one moment where their surviving army was pretty big...I have no doubt that you are sorely mistaken. These camping noobs (forgive my vulgarity) could barely fight defensively, let alone siege a city. Besides, Bence and I had an amazing production, so it was easy for us to retain our army.
(we could have kept it up for days, weeks, months since we both had enough food as well, and as Ben wrote, we traded wooden shields to gold ore and coal).
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
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