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Nefarem map

PostPosted: 31 Jul 2013, 13:23
by Nefarem
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Re: Nefarem map

PostPosted: 31 Jul 2013, 17:21
by Skypper
i haven't download your map, but it looks pritty boring with so much grass

Re: Nefarem map

PostPosted: 31 Jul 2013, 17:59
by Krom
What Skypper says is that KAM maps need to have certain artistic level to be welcomed warmly, not only the placement of towns.

Re: Nefarem map

PostPosted: 31 Jul 2013, 18:21
by Skypper
Hi, here i am again.
i have downloaded your map now, and there is a lot of work to do xD

1) you have no win or lose conditions!
2) Try to make some ravines in your mountains, they are really boring now
3) You have trees in your coal fields
4) your ally don't build a villages because there is no stone.
5) the yellow players don't attack or anything else pretty boring.
6) the soldiers died from the yellow player because in the town is a traffic jam.
7) your map is to flat
8) place the right trees on the right ground types, for example no pine trees on grass.
9) the light blue players does nothing.
10) to much grass, make more variation in your map.
11) there is a "unequalize" tool use it ;)
12) you don't need to make stone
13) you don't need to make gold
14) some terrain titles don't match
15) your bridge is weird, is lower that the water.
16) i cant see the back side of your mountains.

i have said pretty much about it, i hope you can do something with it :D
I like it that you try to make a map, keep going and it will go better and better :)

greets job

Re: Nefarem map

PostPosted: 31 Jul 2013, 18:49
by nef
Thanks Skypper sure I have the correct map on the attacks do not know why they do not exist when I added them;/