Knights and Merchants Online (browser-game)
I am not entirely sure if this is the correct subforum and all, but it is related to development, but not specifically the KAM Remake, so I decided to put it here.
Anyway, I was curious if it would be possible to create a browser game version of Knights and Merchants. So I started thinking and programming something that eventually should become Knights and Merchants browser game. Currently I am next to nowhere near anything, but I have got a (grass only:P) map and the ability to scroll through it using the arrow buttons on the keyboard. I am thinking of a best way to draw all the multiple layers of stuff there is to draw, but it is quite complicated. Apparently I will also need to use shaders, which I have no experience with. I have been browsing the KAM remake code, but it is all quite complicated to just dive into, also I don't know pascal. So I was wondering if someone would like to brainstorm with me for a bit on how to keep track of all the map data and draw everything accordingly.
I want to boild the game using HTML5 (canvas and webgl) and Javascript. The Javascript will be coded using Typescript. I think everyone with some web-knowledge will understand why I want to use HTML5 and Javascript. For those who wonder why I would use Typescript for writing Javascript Typescript is a typed superset of Javascript. Typescript supports classes, interfaces and inheritance. Apart from that, it also has some great tooling (visual studio/sublime text).
A demo of what I have made so far: http://erwinvd.nl/kam/ (you might need to refresh it once, because it appears the sprite doesn't load properly the first time).