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Andreus' Maps

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andreus

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Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 26 Nov 2013, 20:24

Re: Andreus' Maps

Added Snow Cross - Random Edition. Your armies are random now :P

Script works in nightly build only ;) You can play in r5503 but there's no random.

Download: http://speedy.sh/7eCqt/Snow-Cross-Random-Edition.zip
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Ben

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Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 26 Nov 2013, 21:27

Re: Andreus' Maps

Woah, sounds cool. I'll have to check it out after the holiday weekend :D
Without downloading, may I ask if everyone is getting the same random army? (like I won't have militia and my enemy knights?)
I used to spam this forum so much...
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

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Location: "Pawel95" on Youtube.com

Post 26 Nov 2013, 21:42

Re: Andreus' Maps

Woah, sounds cool. I'll have to check it out after the holiday weekend :D
Without downloading, may I ask if everyone is getting the same random army? (like I won't have militia and my enemy knights?)

Sure. Every player will get exactly the same units. One time we got like 80 horses but no ranged :P But mostly it is really funny to play.
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andreus

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Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 27 Nov 2013, 10:29

Re: Andreus' Maps

Yep, all players get the same armies.

80 horses but no ranged? Ok, today I tested the map and got...

Image

Ranged spam :O
Last edited by andreus on 28 Jan 2014, 19:00, edited 1 time in total.
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Tiank

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Knight

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Joined: 15 Sep 2013, 13:11

KaM Skill Level: Skilled

Location: Poland

Post 27 Nov 2013, 15:33

Re: Andreus' Maps

It works very good with all that randomness. It's like a box of chocolates. You never know what you're gonna get.
Without honour, victory is hollow.
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woloszek

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Joined: 23 Apr 2012, 19:50

Location: Poland

Post 27 Nov 2013, 15:44

Re: Andreus' Maps

brilliant job :D
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andreus

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Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 27 Nov 2013, 17:45

Re: Andreus' Maps

Thanks ;)

Added TSK 09 coop
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andreus

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Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 27 Nov 2013, 18:52

Re: Andreus' Maps

An old map uses interesting script
Just noticed...

The map is really old :P I posted first version on russian forum in march 2011 :O Btw it was one of my first maps.
Gorges is also old, you can see first screenshot from 2011 here. ;)
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woloszek

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Location: Poland

Post 28 Nov 2013, 20:24

Re: Andreus' Maps

Yes, too bad that nobody cant to see The maze' map... yet...
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andreus

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Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 28 Nov 2013, 20:36

Re: Andreus' Maps

just because of competition's rule: don't post submissions before we know results :P
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woloszek

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Location: Poland

Post 28 Nov 2013, 21:50

Re: Andreus' Maps

oh, so we must wait... but how long :P
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andreus

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Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 29 Nov 2013, 07:29

Re: Andreus' Maps

Be patient :P
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andreus

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Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 17 Jan 2014, 16:57

Re: Andreus' Maps

Fixed AI Attacks issues in Northern Islands I. Link: http://speedy.sh/wz4am/Northern-Islands-I-fix.rar

+ AI has better defence;
+ attacks are rebalanced: first 3-4 attacks have 48 men, most of them are leather. Next some attacks are stronger and have extra 4 groups. After 3 hours of game AI will attack with big iron+leather armies. After 4,5 hours of game AI will try to rush with 600 men;
+ added village rebuild for AI near the bridge (AI will build new towers);
+ added some extra food, corn, coal etc to storehouses;
+ added fish respawn ;p
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andreus

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Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 17 Jan 2014, 17:03

Re: Andreus' Maps

Fixed some issues in TSK 09 Coop. Link: http://speedy.sh/DsvEQ/TSK-09.rar

+ AI #4 had 2nd AI's inn and barracks, lol :D
+ Players have more space to build villages.
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 17 Jan 2014, 17:53

Re: Andreus' Maps

Fixed some issues in TSK 09 Coop. Link: http://speedy.sh/DsvEQ/TSK-09.rar

+ AI #4 had 2nd AI's inn and barracks, lol :D
+ Players have more space to build villages.

Good point. Have to fix those coop maps also, there are the same bugs like in the normal sp version -.- :P

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