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Andreus' Maps

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andreus

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Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 27 Feb 2014, 21:14

Re: Andreus' Maps

Updated some maps, links are in 1st post ;)
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 01 Mar 2014, 11:05

Re: Andreus' Maps

Updated Castle Defenders: http://speedy.sh/TVUPR/Castle-Defenders-1.2.rar

Made 13th - 20th waves a bit easier, and now swordman costs 700 kills (not 750)

Played with Kai, CuDi and browaar - survived 27 waves :P Thx for game! ;)
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Tiank

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Knight

Posts: 592

Joined: 15 Sep 2013, 13:11

KaM Skill Level: Skilled

Location: Poland

Post 01 Mar 2014, 17:53

Re: Andreus' Maps

Just played Castle Defenders, got to wave 26 with browaar, witek and THOR. Great map, hard! :). I was surprised, that we got so little ranged to train, but it's a good thing, makes it harder and makes you be careful with ranged.

I really enjoyed it! :)
Without honour, victory is hollow.
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 01 Mar 2014, 18:24

Re: Andreus' Maps

Thx ;)

seems that no one can reach last, 30th, wave :P

I'll rebalance last waves to make them more possible to defeat.
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 01 Mar 2014, 18:38

Re: Andreus' Maps

Next coop map by me: No Escape.
You should defeat all enemies before they attack your ally.

Screenshot:
Image

Download: http://speedy.sh/v8uPy/No-Escape.rar

Btw, SP version of this map is added to Lewin's map archive long time ago :P
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 03 Mar 2014, 18:42

Re: Andreus' Maps

Rebalanced Castle defenders.

Players now get 8 bows and 8 xbows with 20th wave; last 5 waves were rebalanced; made longer time between last waves

http://speedy.sh/R4JXU/Castle-Defenders-fix.rar
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 04 Mar 2014, 19:28

Re: Andreus' Maps

Image

From last game on Castle Defenders.

Finally we survived 29 waves and seen... 30th (there are 1058 AI units in last wave, epic madness :D )
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 04 Mar 2014, 20:33

Re: Andreus' Maps

Added waves' names. Examples:

Image
Image

Also fixed (hopefully) timer bug.


Waves are unchanged :P
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Kizake

Peasant

Posts: 3

Joined: 25 Dec 2013, 01:12

KaM Skill Level: Beginner

Post 05 Mar 2014, 13:39

Re: Andreus' Maps

I tried to load Lakeland and No Escape maps on my KaM Remake from Steam. I get the following message:

"An error occurred in the application. Please click Send Bug Report so we can investigate this issue. Thanks for your help!

Expection occurred: ERangeError: Range check error."

I've downloaded the maps, put them in the C:\Program Files\KaM Remake\Maps. Not sure what I am doing wrong.. could you help me with this?

Thanks
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 05 Mar 2014, 14:30

Re: Andreus' Maps

First of all, these maps are MP. So put them to MapsMP.
But remember, you can't play in r5503 on these maps (I used extra AIs which were added in newer versions of remake). Download r6157 ;)
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 05 Mar 2014, 18:40

Re: Andreus' Maps

Noticed one thing: distances from towers to castle walls aren't equal for all sides, some players (especially top) have advantage because of "kills by stones". What if I place towers like this?

Image
Last edited by andreus on 06 Mar 2014, 12:54, edited 3 times in total.
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Kizake

Peasant

Posts: 3

Joined: 25 Dec 2013, 01:12

KaM Skill Level: Beginner

Post 06 Mar 2014, 00:09

Re: Andreus' Maps

First of all, these maps are MP. So put them to MapsMP.
But remember, you can't play in r5503 on these maps (I used extra AIs which were added in newer versions of remake). Download r6157 ;)
I assume you mean that r6157 is a version of KaM Remake? If so, where can I download it?
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Ben

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Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 06 Mar 2014, 00:18

Re: Andreus' Maps

I used to spam this forum so much...
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andreus

User avatar

Sword Fighter

Posts: 343

Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 06 Mar 2014, 12:52

Re: Andreus' Maps

Noticed one thing: distances from towers to castle walls aren't equal for all sides, some players (especially top) have advantage because of "kills by stones". What if I place towers like this?

Image
I see this post is ignored, like 90% of all my posts... ok
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Tiank

User avatar

Knight

Posts: 592

Joined: 15 Sep 2013, 13:11

KaM Skill Level: Skilled

Location: Poland

Post 06 Mar 2014, 15:01

Re: Andreus' Maps

I see this post is ignored, like 90% of all my posts... ok
You just make new posts so fast, that people don't have a chance to reply ;).

To answer your question: yes, putting towers like that is a good idea. It would look nice and would make map balanced.
Without honour, victory is hollow.

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