KaM Remake nightly build
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Re: KaM Remake nightly build
Lewin could you upload it too on the google project page? thx
Re: KaM Remake nightly build
King Karolus Servant
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Re: KaM Remake nightly build
Posts: 3822
Joined: 16 Sep 2007, 22:00
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Location: Australia
Re: KaM Remake nightly build
- If the AI is forced to build according to the slow/normal/old-fashioned/original building order, it stops building after finishing the inn.
Re: KaM Remake nightly build
- If the AI is forced to build according to the slow/normal/old-fashioned/original building order, it stops building after finishing the inn.
I have noticed you have wrote about new mission could you upload it if the ai problems exists on this map?
Instead of double posting 5 minutes after your previous post, just edit your last post. You've been cautioned about this several times before ~ Lewin
Re: KaM Remake nightly build
they build stonemason, woodcutter, sawmill, inn, school.
And then they stop for around one hour.
After that one hour they continue building.
this was border rivers 8p
EDIT: On the map across the desert it works good.
They produce more than some randoms
King Karolus Servant
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Re: KaM Remake nightly build
However, I'm still not sure what is causing the crashes, because these still appear. Maybe it's the rest of the script, although it used to work fine. I'll send my map and scripts to Lewin.
Also, since I do not want to overwrite my static script, I copy/pasted the needed lines and altered them a bit. Actually I probably only need these three: Do all those new commands work seperately, or do they need their companion code lines?
Oh and Michal please stop double posting. Thanks for offering your help.
@Skypper you might also want to look at the resources you gave to your AI player. Edit: I see it was Border Rivers, then I don't know what the problem is...
Re: KaM Remake nightly build
Skypper the AI didn't had enough space to build because you can see on left enemy instead of ally maybe change purple friendly with green
Edit Apply agresive AI Builder that will help
Other edit locations are to close so AI will not build on enemy ownership
King Karolus Servant
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Re: KaM Remake nightly build
If you gave resources to AI example lot of food the AI will not make food it will skip it
Posts: 3822
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Re: KaM Remake nightly build
Skypper the AI didn't had enough space to build because you can see on left enemy instead of ally maybe change purple friendly with green
However, I'm still not sure what is causing the crashes, because these still appear. Maybe it's the rest of the script, although it used to work fine. I'll send my map and scripts to Lewin.
Also, since I do not want to overwrite my static script, I copy/pasted the needed lines and altered them a bit. Actually I probably only need these three: Do all those new commands work seperately, or do they need their companion code lines?
Those lines all work separately. Equip rate tells the AI what weapons production it should aim for, and it also limits the speed the AI equips soldiers (big factor in the original campaigns). However, if you set "unlimited equip" (fast equip in the map editor) it means they will equip as fast as possible and only use the equip rate to decide how big their weapons production should be. "Defend allies" should be self explanatory (AI treats ally being attacked as if it was its own unit/house, so defence groups will come to help if it's within their defence radius)
Re: KaM Remake nightly build
Sword Fighter
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Re: KaM Remake nightly build
I'll make a new nightly today or tomorrow.
Castle Guard Swordsman
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Re: KaM Remake nightly build
Nice, I'll upload map updates (which are needed for Battle tournament) thenI'll make a new nightly today or tomorrow.
Sword Fighter
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Re: KaM Remake nightly build
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