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Battle Arena and Battle Arena Booty

PostPosted: 26 Jan 2014, 11:52
by Ugur
Hello, I made a map for MP :)
4v4 or 2v2v2v2 or FFA.
Now, I m trying to add a dynamic script to the map.

Edit: Soldiers die in the battle, but where are the weapons going? :) I added a dynamic script which allows you to loot weapons of killed soldeirs in the arena with a 50% possibility (10% for horses).
BattleArena.rar
BattleArenaBooty.rar
ba.jpg
ba1.jpg
ba2.jpg
ba3.jpg
ba4.jpg
ba5.jpg
ba6.jpg
ba7.jpg
ba8.jpg

Re: Battle Arena

PostPosted: 26 Jan 2014, 12:35
by sado1
Hm. I came here to totally bash a new map by a guy that I don't know :D But I like the layout and stuff, the map isn't bad for a first try. I'd advise to work on the mountains and terrain elevation. Check other maps like Majestic Waters for example, to see an example of good elevation. One thing is a game-breaker though for me - very small passages, and only 1 per loc. Unless you have a clever script idea, this will not be playable much without way more passages.

Re: Battle Arena

PostPosted: 26 Jan 2014, 12:51
by Ben
Why do people find the need to put a signature in their maps? :P

Re: Battle Arena

PostPosted: 26 Jan 2014, 13:16
by Tiank
I really like the idea! With some fixes in it's look, this map might be very good!
Mountains elevation is okay for me. It's not perfect, but every mountain has it's own look. You should fix some too sharp edges though...
And these flowers in rivers, they don't fit in cold water in my opinion.

You should work on overall elevation as sado wrote, it looks to flat in most places.

@Ben: It's their map, they can do it if they want to :). And this one fits really nice.

Some screen shots to get you an idea what you should focus on while fixing it.

Sharp edges:
Image

Image

Too empty:
Image

Too flat:
Image

Too flat overall:
Image

Re: Battle Arena

PostPosted: 26 Jan 2014, 13:21
by Ugur
Thank you for your reviews. I will fix all that mistakes as soon as possible :)
And maybe I can disable towers for the narrow passages.

Re: Battle Arena

PostPosted: 26 Jan 2014, 13:30
by Tiank
Disabling towers might be a good idea here, since there is only one passage per loc. That, and some good idea for arena, equals some really nice gameplay in my opinion :).

I don't know what's your idea, but maybe some kind of weapons or wares bonuses for fighting in arena would be cool? Also a score system maybe?

Re: Battle Arena

PostPosted: 26 Jan 2014, 13:30
by andreus
Nice idea ;)

But work on relief, tiles and objects more :)

Re: Battle Arena

PostPosted: 26 Jan 2014, 13:39
by Ugur
Disabling towers might be a good idea here, since there is only one passage per loc. That, and some good idea for arena, equals some really nice gameplay in my opinion :).

I don't know what's your idea, but maybe some kind of weapons or wares bonuses for fighting in arena would be cool? Also a score system maybe?
Actually i think to give a random weapon for every 5 (or between 2-10) killed soldeirs in the arena (if it is possible :) i dont know dynamic scripting but trying to solve it :D)

Re: Battle Arena

PostPosted: 26 Jan 2014, 14:08
by sado1
Disabling towers would be nice, but remember that it's possible to build other buildings nearby and block that space as well. I'd suggest to use the "block tile" option near the passages, you will find it above the objects list, on the right.

Re: Battle Arena

PostPosted: 26 Jan 2014, 15:44
by Ugur
i tried to fix that mistakes, but i think i couldnt do the evelation again :)
baf1.rar

Re: Battle Arena

PostPosted: 26 Jan 2014, 16:54
by KaMRemakefan
Ugur you know; I love this map! :D
I hope so that this map come in the next release! :D

Rutger

Re: Battle Arena

PostPosted: 26 Jan 2014, 22:48
by KaMRemakefan
"Actually i think to give a random weapon for every 5 (or between 2-10) killed soldeirs in the arena (if it is possible i dont know dynamic scripting but trying to solve it )"

I think if it can with dynamic scripting, it is great!
I think that Sado is right; there is not many room to attack in the passage... (But maby is that fun :wink: ) no it was a joke ;)

Re: Battle Arena and Battle Arena Booty

PostPosted: 27 Jan 2014, 20:28
by Ugur
i added a dynamic script which is mentioned in the first post.

Re: Battle Arena and Battle Arena Booty

PostPosted: 27 Jan 2014, 21:36
by KaMRemakefan
Amazing idea! But why come the weapons? In the barrack? :D

Re: Battle Arena and Battle Arena Booty

PostPosted: 28 Jan 2014, 18:57
by KaMRemakefan
Map zipped to simpeler download! :)