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Small Passage (2P)

PostPosted: 16 Apr 2014, 20:00
by Remer
Hello fellow Knights And Merchants Player.

I recently signed up on this forum and would like to get a review on my (multiplayer) map 'draft'/'blueprint'.
I want to add something more, but I don't know why.

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I am grateful for every good meant critic and improvement recommendations. :)

Sincerly,
Remer

(When you have questions, please ask. I'm pretty new on this board.
And if you really don't like it... You could give me a reason, please.)

Re: Small Passage (2P)

PostPosted: 16 Apr 2014, 20:16
by Skypper
It definitely needs improvement
It will be quite campy and, the map isn't really variated.
But i am sure this isn't the worst map ever uploaded ;)

Re: Small Passage (2P)

PostPosted: 16 Apr 2014, 20:18
by Remer
It definitely needs improvement
It will be quite campy and, the map isn't really variated.
But i am sure this isn't the worst map ever uploaded ;)
Hehe, Thanks. ^^

Actually my main idea was to make it campy, so the first one could camp at this position.
And to "build peacefully". ^^

But yeah, maybe I'll focus in the next map on "much flanky" ;)

Oh, and yeah, variation is something I fail at. xD

Re: Small Passage (2P)

PostPosted: 16 Apr 2014, 20:21
by Vatrix
Hi new map maker!

Here are the needed improvements:
Add download somewhere here! :mrgreen:
More elevation - map is too flat
Improve mountain elevation (look at some other maps, how's this problem solved there)
Too much seamless grass and dirt (again look at some other maps, how is terrain combined there)
Coal need more work (look at original TSK campaign, you will see what I'm talking about)
Add some more objects (trees, mushrooms, stones, flowers, etc.)
Set water to flow in one direction by magic water or by hand (by hand is better)
Work more with mountain shape

*edit: One more entrance should be fine

Re: Small Passage (2P)

PostPosted: 17 Apr 2014, 04:16
by Krom
I got an impression, that Remer wanted critics and suggestion on the draft of the map. So heights, trees, flow direction, etc are coming later, but for now he might need some balance, prototype kind of advice.

1. Straight lines look boring, try to make the river in S shape perhaps
2. Having two passages might be more interesting to play, so at least players need to toggle between two and can do distractive maneuvers.
3. How about splitting stone into 2 deposits, closer smaller one and bigger distant one?
4. Maybe a bridge would look better, if that's the river?

Can't think of anything else at the moment.
Good luck!

Re: Small Passage (2P)

PostPosted: 17 Apr 2014, 07:28
by Remer
I got an impression, that Remer wanted critics and suggestion on the draft of the map. So heights, trees, flow direction, etc are coming later, but for now he might need some balance, prototype kind of advice.

1. Straight lines look boring, try to make the river in S shape perhaps
2. Having two passages might be more interesting to play, so at least players need to toggle between two and can do distractive maneuvers.
3. How about splitting stone into 2 deposits, closer smaller one and bigger distant one?
4. Maybe a bridge would look better, if that's the river?

Can't think of anything else at the moment.
Good luck!
Yeah, Mostly, Thanks @all.
I'll see what I can do. If I redone/edited this map, I'll let y'all know. ^^