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The Hostile Sands

PostPosted: 30 Apr 2014, 10:42
by CrazyGuy
hello,
I liked fighting maps where players have different armies and decided to create my own map like this.
please comment :)

Re: The Hostile Sands

PostPosted: 30 Apr 2014, 10:58
by Skypper
I haven't downloaded your map yet, but I think that if you play it it would be hard to tel the difference beteen walkable and unwalkable hills.
If you don't want people to walk on something make it a hill that is different than the others that are walkable

Re: The Hostile Sands

PostPosted: 30 Apr 2014, 13:53
by andreus
Nice map ;)

Agree with Skypper, atm it's almost impossible to see which areas are walkable and which aren't. Maybe use big rocks to mark unwalkable areas?

Re: The Hostile Sands

PostPosted: 30 Apr 2014, 14:29
by Tiank
I agree with Skypper and andreus, you should do something with that big unwalkable areas at both sides of the map. Instead of blocking passage with "block wallking" maybe try to elevate it in a way it's too sharp to walk on (or at least make it look too sharp, then block it). Places like 30:42 or 42:29 are okay having few unwalkable tiles (though in my opinion you should make it clear why they are unwalkable, like really sharp edge or a hole).

Armies look intersting and it's good, you made 6p map (I feel there should be more 6p battle maps :)).

Re: The Hostile Sands

PostPosted: 30 Apr 2014, 16:18
by CrazyGuy
I made unwalkable hills higher and added some soldiers.
who wants to test the map with me? :)

Re: The Hostile Sands

PostPosted: 30 Apr 2014, 17:31
by andreus
looks better now but unwalkable hills still aren't obvious ;)

Re: The Hostile Sands

PostPosted: 30 Apr 2014, 19:29
by andreus
played some games on this map. Different armies make the battles more interesting (btw who first made a map based on this idea? :P )

I liked the map but it still needs more work: objects placed too chaotically, unwalkabe hills can be more obvious.

Re: The Hostile Sands

PostPosted: 30 Apr 2014, 19:44
by Tiank
I agree with andreus again, map looks messy now. Also maybe do something with trees? I suggest you not use 95 type of tree, it doesn't fit into sand theme imo. Work on trees' placement as well, cause in some places it looks bad (23:61 for example).

Re: The Hostile Sands

PostPosted: 01 May 2014, 15:55
by Skypper
yesterday we played 2 v 2 that did go quite well, but it the differecne between walkable and unwalkable is still hard to see.
and if you play 3 v 3 on it i think the battle ground is to small to, really use some tactics I think, there are just to many units then

Re: The Hostile Sands

PostPosted: 01 May 2014, 19:48
by koczis12
For me map looks quite bad. The idea of it is just plain and does nothing to make you wanna play it. Elevations looks almost the same throughout the whole map, so many objects just makes my eyes hurt. I don't see here any cool fighting areas, just one open space to fight. The armies are to big for such a small map, there will be no tactics to use just one click attack nothing more. Strange mountains and water elevations and by "strange" I don't mean bad but it's not good also. In my opinion all these things that I've mentioned makes the map boring and by looking at it I personally don't feel excited enough to play it.

Greetings!

Re: The Hostile Sands

PostPosted: 05 May 2014, 14:15
by CrazyGuy
ok I will try to fix all issues

Re: The Hostile Sands

PostPosted: 30 May 2014, 12:34
by andreus
any news? :P