I think you wanted to make walkable shallows, right? Otherwise the map becomes too campy with 2-3 small entrances per loc Use tile #123 to make shallows walkable
Also forests with only one tree type look unnatural.
And... maybe add a bit more objects (small rocks, mushrooms, dead trees) in these forests?
Re: Spring Battle
PostPosted: 05 Jun 2014, 13:22
by Skypper
Yeah it would be a good plan to check your map with the "CanWalk" option, some locs can't even leave there location.
For your second map really not bad.
but even if you make the swamp titles walk-able it still would be campy I think.
But perhaps some people or you like that.
the gold mountain on X:240 Y:130 has some wrong title connections.
And the map would look better with some more objects
and some trees stand on the wrong ground, I once saw woloszek posting a picture with what trees belong to what ground, but I can't find it any more.
Re: Spring Battle
PostPosted: 05 Jun 2014, 15:16
by Ugur
Thank you for your replys. I thought that all shallows are walkable and didnt check CanWalk option I fixed it and added some more objects with different trees. I found Woloszek post, but the images have broken link so i couldnt care the tree-ground relation. V1.1 of the map is in the first post. Thank you again
Re: Spring Battle
PostPosted: 05 Jun 2014, 19:54
by kocsis1david
I think you need to use smaller brushes for the terrain. For both elevation and tiles.
Some bridges are unreallistically wide on the south-west.
You are using the same object too many times. The small objects are placed just randomly. Try to group them and place then onto a good spot.
I don't like that the middle has those trees in this way. They need to be groupped and you could make some field too without trees.
In general you would need to work more on details which takes a lot of time. Check out other famous maps.