oh this is actually great to have, often when i build multiple buildings i want to have the one i placed first often earlier but instead the serfs deliver to all other blueprints except the one i want at that moment.
That's actually not how it works. It's not buildings that you placed first which will be delivered first, it's the ones which are closest to the source material (storehouse/stonemason/sawmill). But that's how it worked in r5503 when stone and wood were equal priority so I don't think it will be a problem.
my apologies, i read your post wrong, but can you tell me what is the diffeence between the rc beta and current official release after this get's implemented?
The only thing you read wrong was that it is not the order you place the houses which decided the ones that will be delivered to first. It is distance.
r5503:
- Shortest deliveries are preferred (distance from source to destination), but with a random element (houses within ~5 tiles may be treated with about the same priority)
- Stone and wood are equal priority, but due to the distance rule e.g. if the stonemason is closer than the sawmill then stone will be taken first
My latest change (unreleased):
- Shortest deliveries are preferred (distance from source to destination), with no random element
- If the delivery distance is exactly equal, wood is ALWAYS taken before stone
- This means if the stonemason is closer than the sawmill, stone will still be taken first (so it only really has an impact when taking wares from the storehouse)